Jennifer Simpson
The playable protagonist and a young orphan investigating the Barrows mansion.
Documented for this version
D-pad | Move the cursor |
|---|---|
A | Examine, select, or confirm |
B | Cancel or return |
How it plays
Players guide a cursor around fixed environments from a third-person perspective, examining objects, opening passages, collecting items, and questioning characters. Jennifer can also run and hide when danger appears, but she has no standard attack system.
The mansion is explored through connected scenes and investigation sequences. Important discoveries, item use, dialogue choices, and survival events can alter the route and ending, encouraging repeated playthroughs.
Plan your run
Search every room carefully and examine objects more than once; important clues are often easy to miss. Keep track of items that may open alternate routes and talk to characters before leaving an area.
When Scissorman appears, prioritize escape over investigation. Use safe rooms or hiding places when available, and avoid wasting time retracing routes during a pursuit. Multiple endings depend on discoveries and survival events, so replaying with different choices is useful.
Meet the cast
The playable protagonist and a young orphan investigating the Barrows mansion.
One of the orphan girls living at the Barrows residence.
One of the orphan girls and Jennifer's companion.
An orphan girl who assists Jennifer during the investigation.
The caretaker of the orphan girls and a central figure in the mansion's mystery.
The game's relentless killer, recognized by his large shears.
Before you begin
Examine suspicious objects repeatedly before moving on.
Save before major investigations when a save opportunity is available.
Learn hiding locations in each area before triggering pursuit events.
Clock Tower is a Japanese survival-horror adventure developed and published by Human Entertainment for the Super Nintendo Entertainment System. The game follows Jennifer Simpson, an orphan living at the isolated Barrows mansion, where a search for answers turns into a struggle against the murderous Scissorman. It uses a point-and-click style interface adapted to a controller, with exploration, item use, dialogue, and branching investigations rather than conventional combat. Its atmospheric presentation, unsettling sound design, and distinctive pursuer made it a notable cult title in Japan, although it was not officially released in North America or Europe during the SNES era. The game is remembered for emphasizing suspense and helplessness over action.
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