Documented for this version

Which controls does this version use?

Actions

Clock Tower action controls
D-pad
Move the cursor
A
Examine, select, or confirm
B
Cancel or return

How it plays

How does Clock Tower play?

Players guide a cursor around fixed environments from a third-person perspective, examining objects, opening passages, collecting items, and questioning characters. Jennifer can also run and hide when danger appears, but she has no standard attack system.

The mansion is explored through connected scenes and investigation sequences. Important discoveries, item use, dialogue choices, and survival events can alter the route and ending, encouraging repeated playthroughs.

Plan your run

What is the best way to play Clock Tower?

Search every room carefully and examine objects more than once; important clues are often easy to miss. Keep track of items that may open alternate routes and talk to characters before leaving an area.

When Scissorman appears, prioritize escape over investigation. Use safe rooms or hiding places when available, and avoid wasting time retracing routes during a pursuit. Multiple endings depend on discoveries and survival events, so replaying with different choices is useful.

Meet the cast

Who are the key characters?

1

Jennifer Simpson

The playable protagonist and a young orphan investigating the Barrows mansion.

2

Ann Smith

One of the orphan girls living at the Barrows residence.

3

Laura Harrington

One of the orphan girls and Jennifer's companion.

4

Lotte

An orphan girl who assists Jennifer during the investigation.

5

Mary Barrows

The caretaker of the orphan girls and a central figure in the mansion's mystery.

6

Bobby Barrows / Scissorman

The game's relentless killer, recognized by his large shears.

Before you begin

What should you know before playing?

  1. 1

    Examine suspicious objects repeatedly before moving on.

  2. 2

    Save before major investigations when a save opportunity is available.

  3. 3

    Learn hiding locations in each area before triggering pursuit events.

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