Kane
The charismatic and ruthless leader of the Brotherhood of Nod, whose plans drive the faction's campaign.
How it plays
The game uses a top-down, scrolling battlefield view. Each mission requires objectives such as establishing a base, protecting an installation, gathering Tiberium, destroying enemy forces, or capturing key structures.
Players place construction facilities, generate power, build defenses and vehicles, and deploy infantry and specialized units. Tiberium harvesting funds production, while base placement, reconnaissance, unit selection, and attack orders determine the pace of an operation. The single-player game contains separate GDI and Nod campaign paths, and the Nintendo 64 release also provides multiplayer scenarios for two players.
Plan your run
Secure a Tiberium field before expanding production, and protect harvesters with defenses or combat units. Power shortages can disable base structures, so add power plants before constructing a large number of facilities.
Scout the map before committing your main force. Mix unit types, focus fire on high-value targets, and preserve experienced forces when the mission allows it. In campaign missions, read the objective carefully: destroying every enemy is not always required, and some objectives are easier to complete with a small raiding force.
Meet the cast
The charismatic and ruthless leader of the Brotherhood of Nod, whose plans drive the faction's campaign.
A senior Nod officer who assigns early missions and represents the Brotherhood's command structure.
Before you begin
Place defensive structures where they cover your refinery, construction yard, and likely approach routes.
Keep repairable or veteran units alive; replacing an experienced force is often more expensive than waiting for repairs.
Command & Conquer is a science-fiction real-time strategy game developed by Westwood Studios and adapted for Nintendo 64 by the original team with Nintendo publishing support. It presents a global conflict between the Global Defense Initiative and the Brotherhood of Nod, fought over the valuable substance Tiberium. Players build bases, harvest resources, train units, and direct forces in mission-based campaigns. The Nintendo 64 edition reshapes the interface for a controller and adds a console-focused presentation, while retaining the two-sided campaign structure. Contemporary reception generally praised its successful conversion of a traditionally mouse-driven PC strategy game, though the reduced audiovisual presentation and controller limitations were noted compared with the computer releases.
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