Jake Brain
The player character and pilot of the assault suit, fighting for the Allied Forces during the war.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow UpArrow Down | Aim upward or downward and interact with directional movement |
B | Jump |
Y | Fire the equipped weapon |
A | Raise or use the shield |
X | Change weapon |
Start | Pause the game |
Controls refer to the original SNES button labels.
How it plays
The game is viewed from a side-scrolling perspective. The objective is to guide the assault suit through linear combat stages, defeat enemy units, avoid hazards, and reach each stage's endpoint or boss encounter.
The suit can walk, jump, fire weapons, aim in several directions, and use a shield to block attacks. Weapon pickups and selections provide different offensive options, while stage progression introduces tougher enemies, environmental hazards, and large mechanical bosses.
Plan your run
Use the shield while approaching unfamiliar enemies, then lower it briefly to fire or reposition. Learn enemy attack patterns instead of rushing, especially in narrow corridors and against bosses.
Conserve powerful ammunition for armored targets and bosses. Check platforms and side routes carefully, since safe positioning is often more valuable than constant attacking.
Meet the cast
The player character and pilot of the assault suit, fighting for the Allied Forces during the war.
Before you begin
Keep the shield ready when entering a new screen.
Use jumps to change position rather than relying only on the shield.
Memorize boss patterns and attack during their recovery windows.
Cybernator is a side-scrolling mecha action game developed by NCS and Masaya and published internationally by Konami for the Super Nintendo Entertainment System. It is the localized version of Assault Suits Valken, the second major entry in the Assault Suits series. Players control an assault suit pilot fighting through a future war involving orbital facilities, military bases, and enemy machines. The game combines platforming, shooting, defensive shield use, and deliberate mech movement rather than emphasizing speed alone. Its detailed sprite work, destructive combat, and dramatic presentation were well regarded, although its difficulty and limited resources could be demanding. Cybernator remains a notable SNES example of console mecha action.
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