Amuro Ray
A veteran Newtype pilot who operates the RX-78-2 Gundam and other Mobile Suit Gundam units.
Documented for this version
D-pad | Move the map cursor or select a unit and destination. |
|---|---|
A | Confirm a menu choice, select a unit, or confirm an action. |
B | Cancel a menu choice or return to the previous screen. |
How it plays
Battles use a top-down grid perspective. The player moves allied units, selects weapons, manages spirit commands, and attacks enemy units while pursuing map-specific objectives such as defeating a boss, protecting an ally, or eliminating all opponents.
Stages are divided into player and enemy phases. Units gain experience and money, can be upgraded between missions, and may receive new weapons or story-based improvements. Pilot morale affects available attacks and performance, while dialogue and battlefield events advance the crossover story.
Plan your run
Conserve spirit commands for decisive attacks, difficult bosses, and survival situations rather than spending them on routine enemies.
Upgrade dependable units first, especially weapons on high-damage machines and armor or mobility on units that must withstand repeated attacks. Check enemy ranges before ending a turn, and use terrain and map position to reduce incoming damage.
Morale is important: allow pilots to participate in safe engagements so powerful weapons become available, but avoid exposing fragile units merely to raise morale.
Meet the cast
A veteran Newtype pilot who operates the RX-78-2 Gundam and other Mobile Suit Gundam units.
The principal pilot of the Zeta Gundam and one of the series’ strongest Newtype characters.
The central pilot of Mobile Suit Gundam ZZ, known for his skill with the ZZ Gundam.
A major rival and mobile suit commander whose actions shape the Universal Century conflict.
The pilot of Mazinger Z and one of the major super-robot representatives.
Getter-1’s primary pilot and a key member of the super-robot forces.
The pilot of Grendizer, defending Earth against extraterrestrial threats.
The federation commander who directs the allied forces and their space battleships.
Before you begin
Save between stages and before major battles whenever possible.
Read event dialogue carefully; reinforcements and objective changes can occur during a map.
Use support and battleship positioning to protect weaker units.
Prioritize enemy units that can attack from long range or ignore difficult terrain.
The 3rd Super Robot Wars is a tactical role-playing game developed and published by Banpresto for the Super Nintendo in 1993. It combines original characters with licensed robots from series including Mobile Suit Gundam, Mazinger Z, Getter Robo, and Space Runaway Ideon. Players command a large allied force in turn-based battles on grid-based maps, managing movement, attacks, morale, resources, and pilot development. The campaign continues the crossover storyline established by earlier entries and is notably more demanding than many later games. It is historically important for expanding the series’ strategic systems, roster, and dramatic presentation, although its difficulty and limited quality-of-life features can make it demanding for newcomers.
Catalog entry maintained by EmuGamers Editorial Team
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