Documented for this version

Which controls does this version use?

Actions

Daimakaimura action controls
I
Attack

Throws the currently equipped weapon.

II
Jump

Jumps; pressing again does not produce a double jump.

Directional Pad
Move and climb

Moves Arthur and selects ladder directions when available.

Control notes

  • RUN pauses the game on the PC Engine controller.

  • Button labels may differ on third-party controllers.

How it plays

How does Daimakaimura play?

Arthur advances through side-scrolling stages filled with undead enemies, traps, platforms, and bosses. He can throw weapons horizontally, jump, climb ladders, and collect armor that protects him from one hit.

The game contains multiple weapons with different attack patterns. Reaching a stage boss opens the route forward, but completing the first loop is not enough: the second playthrough requires a specific weapon to enter the final area. Arthur returns to a weaker state after taking damage, and a second hit kills him unless he finds replacement armor.

Plan your run

What is the best way to play Daimakaimura?

Learn enemy placement and use short, deliberate jumps rather than rushing. Keep armor whenever possible, and choose weapons according to the stage: axes and torches can be useful against clustered or elevated enemies, while the standard lance is reliable at distance.

Do not discard the required weapon before the final sequence. Because the second loop is mandatory, preserve lives and prioritize safe positioning over collecting every item.

Meet the cast

Who are the key characters?

1

Arthur

The armored knight controlled by the player. He fights through the demon realm to rescue Prin-Prin.

2

Princess Prin-Prin

The princess whose abduction motivates Arthur's quest.

3

Lucifer

The demon lord who serves as the final adversary.

Before you begin

What should you know before playing?

  1. 1

    Use the jump arc carefully; Arthur cannot change direction freely in midair.

  2. 2

    Destroy weapon-containment chests from a safe position, since their contents can be harmful or inconvenient.

  3. 3

    The game must be completed twice, and the correct weapon is required for the final confrontation.

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