Advanced Variable Geo
pceAction1996
Documented for this version
I | Operate the left flipper |
|---|---|
II | Operate the right flipper |
The exact button mapping assumes a standard PC Engine controller.
Other controller inputs are not listed where their in-game function is uncertain.
How it plays
The game uses a vertical, multi-screen pinball table viewed from a mostly fixed overhead perspective. The objective is to keep the ball moving, hit targets and enemies, activate bonuses, and score as many points as possible before losing all balls.
Players operate the left and right flippers, launch replacement balls, and use table features to reach upper areas or bonus stages. Targets can open routes, multiply scoring opportunities, or trigger enemy encounters. Progress is score-based rather than a conventional stage campaign, although the table's separate sections and bonus screens provide short-term goals.
Plan your run
Prioritize targets that open routes or activate bonus areas, but do not sacrifice ball control for a difficult shot. Learn the rebound angles around the upper table and use the flippers late, since premature input often sends the ball into the outlanes.
Keep the ball near the center whenever possible, watch for dangerous returns from targets, and treat bonus stages as opportunities to build extra balls and score rather than simply chasing individual enemies.
Before you begin
Study the table layout before attempting difficult upper shots.
Use controlled, late flipper timing to reduce outlane drains.
Target bonus triggers when the ball is safely above the flippers.
Devil's Crush is a supernatural video pinball game developed by Compile and published by Naxat Soft for the PC Engine in 1990. It follows Alien Crush as the second entry in the Crush Pinball series, replacing science-fiction horror with demons, skeletons, gargoyles, and occult artwork. The core premise is straightforward: keep the ball in play, strike targets, defeat enemies, and build a high score across a large multi-screen table. Its play style combines traditional flipper timing with arcade action, including enemy attacks, bonus areas, and table transitions. The game was well received for its striking presentation, energetic pacing, and unusually ambitious table design, and it became one of the PC Engine's most recognized pinball titles.
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