Timmy
The playable cave boy, responsible for movement, jumping, and basic combat.
How it plays
Dino City uses a side-view perspective. Players guide the child characters and their dinosaur partners across platforming stages filled with enemies, gaps, obstacles, and moving hazards.
The objective is to advance from one area to the next while using jumps and attacks to clear the route. The game supports solo and cooperative play, and progression follows a sequence of stages rather than an open world.
Plan your run
Learn enemy movement before committing to a jump, and use the dinosaur’s attack to clear threats that are difficult to pass safely. In two-player games, keep both characters together so that one player does not advance into danger alone.
Approach gaps and moving platforms deliberately; steady progress is safer than rushing through unfamiliar sections.
Meet the cast
The playable cave boy, responsible for movement, jumping, and basic combat.
Timmy's dinosaur partner, providing stronger attacks and gameplay support.
Before you begin
Use attacks before entering narrow spaces occupied by enemies.
In two-player mode, coordinate movement around jumps and scrolling hazards.
Dino City is a 1992 side-scrolling action platformer developed by IGS and published by Hudson Soft for the Super Famicom. The game follows two children traveling through a prehistoric world populated by friendly and hostile dinosaurs. Its main appeal is straightforward platforming combined with dinosaur-based attacks and cooperative play. Players move through compact stages, defeat enemies, avoid hazards, and reach the goal at the end of each area. Dino City received limited attention outside Japan because it was released only in Japan, but it remains a notable example of an early-1990s Super Famicom platform game with a distinctive dinosaur theme and two-player support.
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