George Washington
The principal American commander and a central leader for the revolutionary side.
How it plays
The campaign uses a turn-based map of the American colonies. Players move military units, assign officers, manage supplies and finances, recruit or reinforce troops, and attempt to control strategically important areas while maintaining political support.
Battles are resolved through separate tactical encounters in which commanders position units, attack opposing forces, and use terrain and morale to pursue victory. The American side seeks independence; the British side must suppress the rebellion and retain control. Progress depends on surviving the long campaign, protecting supply lines, and using capable officers effectively.
Plan your run
Keep important commanders supplied before committing them to distant colonies, because isolated forces lose effectiveness when logistics deteriorate. Use officers whose abilities match the task: strong field commanders are valuable in battles, while administrators help stabilize controlled areas.
The American player should preserve political support and avoid wasting troops in frontal attacks. The British player should protect ports and supply routes, concentrate forces against vulnerable colonies, and prevent the rebellion from gaining a secure base.
Meet the cast
The principal American commander and a central leader for the revolutionary side.
A major British commander who can lead royal forces against the American rebellion.
An American officer whose historical role reflects the divided loyalties represented in the campaign.
A French-supported American officer associated with the revolutionary cause.
Before you begin
Check supply and officer condition before starting a major operation.
Use the campaign map to protect routes between controlled colonies.
Avoid treating every battle as decisive; preserving experienced officers matters.
Liberty or Death is a turn-based historical strategy game developed and published by Koei for the Super Nintendo Entertainment System. It recreates the American Revolutionary War, asking the player to command either the American rebels or the British army across the thirteen colonies. The game combines campaign administration, officer management, diplomacy, logistics, and tactical battles rather than presenting a continuous action battlefield. Its historical officers, shifting political support, and emphasis on supplies give each campaign a distinct strategic character. The SNES version brought Koei’s detailed war-simulation style to a console audience, and it is generally remembered as a demanding, specialized entry in the company’s historical strategy catalog rather than a mainstream action title.
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