Mario
The playable hero in Donkey Kong, who climbs construction sites to rescue Pauline.
Documented for this version
D-pad | Move left or right; climb available ladders, vines, or chains. |
|---|---|
A | Jump. The NES version also supports the equivalent controller button assigned to jump. |
B | Jump. The NES version also supports the equivalent controller button assigned to jump. |
D-pad | Move while using the hammer when it is available. Hammer use is automatic while the character is carrying it. |
Start | Pause the game. |
How it plays
Donkey Kong presents a side-view climb through four recurring stage types. Mario must reach Pauline while avoiding barrels, fireballs, springs, and other hazards. He can move across girders, climb ladders, jump, and sometimes use a hammer.
Donkey Kong Jr. also uses fixed single-screen stages. Jr. climbs vines and chains, avoids enemies, and reaches the key at the top to release Donkey Kong. Both games are score-based and become more difficult as stages repeat at higher speeds or with more dangerous timing.
Plan your run
Learn the timing of each fixed stage before taking unnecessary risks. In Donkey Kong, watch barrel trajectories and use ladders deliberately; the hammer is temporary, so do not rely on it for progress.
In Donkey Kong Jr., climb from safe vine positions and wait for enemies to pass before switching sides. Prioritize reaching the goal over collecting every bonus item, especially as the speed increases.
Meet the cast
The playable hero in Donkey Kong, who climbs construction sites to rescue Pauline.
The giant ape who kidnaps Pauline in Donkey Kong and is imprisoned in Donkey Kong Jr.
The playable young ape in Donkey Kong Jr., who attempts to rescue his father.
The damsel Mario must rescue in Donkey Kong.
Before you begin
Use short, deliberate jumps rather than rushing across girders.
Memorize enemy patterns because the stage layouts repeat.
In Donkey Kong Jr., keep one hand on a vine while watching enemy movement.
Donkey Kong Classics is a Nintendo Entertainment System compilation developed by Nintendo R&D1 and published by Nintendo. It contains two foundational arcade-style platform games: Donkey Kong and Donkey Kong Jr. The first follows Mario as he climbs construction sites to rescue Pauline, while the second reverses the roles and casts Donkey Kong Jr. as the protagonist trying to free his captured father. Both games use compact, screen-based stages built around timing, ladders, hazards, and moving platforms. The compilation was received as a convenient NES package of historically important Nintendo arcade games, although its simple structure and limited content reflect their early-1980s origins.
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