Mario
The player character, originally called Jumpman, who climbs the construction site to rescue Pauline.
Documented for this version
Arrow Up | Climb ladders upward Use when Mario is aligned with a ladder. |
|---|---|
Arrow Down | Climb ladders downward Only works on ladders that can be descended. |
Arrow Left | Move left |
Arrow Right | Move right |
A | Jump Jump over barrels and other hazards. |
The directional pad moves Mario and controls ladder climbing.
The A button is used for jumping; no reliable additional NES button action is documented here.
How it plays
Mario must reach Pauline at the top of each construction-themed stage while avoiding rolling barrels, fireballs, and other hazards. The game uses a fixed-screen perspective, with ladders, platforms, gaps, and moving obstacles defining each route.
The NES version includes four stage types: 25m, 50m, 75m, and 100m. Players score points by collecting items, jumping over hazards, and completing stages; after the fourth stage, the sequence repeats with increasing difficulty. Mario has limited lives, and contact with a hazard or a fall costs one.
Plan your run
Learn the timing of each barrel pattern before climbing. Wait when a barrel is approaching a ladder or gap instead of committing to a risky jump.
Use hammers to clear nearby enemies, but remember that the hammer temporarily prevents climbing and jumping. On 75m, watch the moving elevators and fireballs carefully; on 100m, remove the bolts efficiently while keeping an escape route available.
Meet the cast
The player character, originally called Jumpman, who climbs the construction site to rescue Pauline.
The giant ape who captures Pauline and creates the hazards Mario must overcome.
The captive damsel at the top of each stage and Mario’s rescue target.
Before you begin
Use short, deliberate jumps rather than jumping continuously.
Collect Pauline’s umbrella, hat, and purse when they can be reached safely for bonus points.
On 100m, prioritize removing the eight bolts over chasing bonus items.
Donkey Kong is an arcade-style platform game developed by Nintendo R&D1 and published by Nintendo for the Nintendo Entertainment System. The player controls Mario, originally known as Jumpman, while he climbs construction-site stages to rescue Pauline from Donkey Kong. Its compact single-screen layouts emphasize timing, jumping, ladder use, and hazard avoidance rather than exploration. The NES version adapts the original arcade concept into four main stage layouts and supports one-player arcade play. Donkey Kong is historically important as Mario’s first major starring role and as one of Nintendo’s foundational arcade properties. Its simple rules, recognizable characters, and demanding timing helped establish the platform-game format.
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