Billy Lee
The main playable martial artist and one of the Lee brothers.
Documented for this version
Arrow Up | Move up or climb when the stage allows it. |
|---|---|
Arrow Down | Move down or descend when the stage allows it. |
Arrow Left | Move left. |
Arrow Right | Move right. |
I | Punch. |
II | Kick. |
Button labels follow the PC Engine controller notation.
How it plays
The game uses a side-view perspective. Billy advances through linear stages, defeating waves of gang members, bosses, and other hazards before reaching the end of each area.
Players can walk, jump, punch, kick, grab stunned enemies, throw opponents, and use weapons found on the stage. Attacks must be timed around enemy formations rather than used continuously.
Progression is stage-based, with tougher enemies and more complex encounters appearing later. The objective is to clear the campaign while preserving limited health and lives.
Plan your run
Watch enemy spacing instead of rushing into groups. Use jumps and attacks to separate opponents, then grab or throw stunned enemies when several attackers close in.
Save weapon use for dense encounters and bosses. Learn each boss's approach pattern, attack only after its recovery animation, and avoid being trapped against the edge of the screen.
Meet the cast
The main playable martial artist and one of the Lee brothers.
Billy's brother and fellow martial artist, associated with the Double Dragon fighting style.
The character whose death sets the revenge story in motion.
Before you begin
Keep enemies in front of you whenever possible.
Use throws to remove one attacker from a crowded fight.
Do not spend health recklessly on regular enemies; later stages are less forgiving.
Double Dragon II: The Revenge is a side-scrolling beat 'em up developed by Technōs Japan and released for the PC Engine in 1993. It follows martial artists Billy and Jimmy Lee as they fight through criminal strongholds after a personal tragedy involving Marian. The game is built around close-range combat, screen-by-screen movement, weapon pickups, and increasingly demanding enemy groups. This version adapts the arcade sequel for NEC's console, with presentation and stage details tailored to the PC Engine. Its straightforward controls and cooperative-style Double Dragon formula made it an accessible action title, although its challenge and enemy patterns still demand careful timing. Reception has generally focused on its faithful combat structure and solid console adaptation.
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