Son Goku
The protagonist, whose childhood adventures and growth into Earth's principal defender form the game's central story.
How it plays
The game uses a top-down adventure view for travel and event scenes. Players move through towns, roads, and training areas, talk to characters, investigate locations, and advance the story by completing the next required event.
Battles are command-based encounters. The player chooses attacks, defense, movement, and other available actions while managing character strength and resources. Progression follows the story, with new techniques, allies, and opponents appearing as the narrative reaches later arcs.
Plan your run
Talk to every relevant character and inspect nearby locations before leaving an area; many story events are triggered by interaction rather than combat alone.
Train and upgrade consistently before major battles. Save resources for boss encounters, select defensive options when an opponent has a clear advantage, and use newly learned techniques instead of relying on basic attacks.
Meet the cast
The protagonist, whose childhood adventures and growth into Earth's principal defender form the game's central story.
An inventor and frequent companion who helps Goku begin his journey.
Goku's friend and martial-arts rival who becomes an important ally.
Goku's teacher and a major figure in his early training.
A powerful former enemy who becomes an uneasy ally against the Saiyans.
A Saiyan prince and major antagonist during the later part of the story.
Before you begin
Explore each new area fully before advancing the main event.
Keep characters trained before major story battles.
Expect substantial Japanese text and a story-first pace.
Dragon Ball Z: Super Gokuden – Attack Chapter is a Japanese Super Nintendo role-playing adventure developed by TOSE and published by Bandai. Its story follows Goku from his early adventures through the arrival of the Saiyans, adapting major events from the Dragon Ball and early Dragon Ball Z manga. The game combines map exploration, dialogue scenes, training, and command-based battles rather than presenting a conventional side-scrolling fighting game. Players guide Goku and his allies through a largely linear retelling, improving abilities and confronting familiar opponents. Its reception has generally been strongest among Dragon Ball fans, who value the extensive story coverage and character presentation, while critics have often noted its limited release, text-heavy structure, and simple battle mechanics.
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