Alex
The protagonist who journeys to save Dravania using swordsmanship and dragon power.
Documented for this version
Control Pad | Move the character and navigate menus |
|---|---|
B | Attack with the sword |
A | Jump |
How it plays
The main world is viewed from above, allowing the player to travel between towns, fields, and dungeons. Entering combat areas switches to side-scrolling action, where the warrior advances through platforms, hazards, enemies, and bosses.
Progress depends on exploring for keys, equipment, story information, and routes to new areas. The player attacks with a sword, jumps over obstacles, manages health, and returns to towns when necessary. Equipment and character growth improve survivability as the adventure reaches more difficult regions.
Plan your run
Meet the cast
The protagonist who journeys to save Dravania using swordsmanship and dragon power.
An important story character who helps move the adventure forward.
A key figure tied to the kingdom’s crisis and mysterious powers.
Before you begin
Use the overhead map to mark towns and unexplored routes mentally.
In side-scrolling areas, pause briefly to observe enemy patterns before attacking.
Keep enough health for the return trip through a dungeon rather than spending it on optional fights.
Dragon View is a Super Nintendo action role-playing game developed and published by Kemco in 1994. It combines side-scrolling sword combat with an overhead world map, giving exploration and battles noticeably different perspectives. The player guides a warrior through a fantasy kingdom threatened by dragons and hostile forces, visiting towns, searching dungeons, and gathering equipment needed to continue the quest. Its play style emphasizes direct action rather than menu-driven combat. Enemies attack in real time, while towns and field areas provide clues, recovery, and progression. Contemporary coverage generally regarded Dragon View as an appealing but demanding genre hybrid, with responsive combat and a distinctive presentation offset by uneven difficulty and limited guidance.
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