Ness
The quiet protagonist from Onett who gains psychic powers and sets out to oppose Giygas.
Documented for this version
Control Pad | Move the party through the field. |
|---|---|
A | Talk to people and examine objects. |
B | Cancel a selection. |
Some menu functions use additional SNES buttons; their exact assignment can vary by control configuration.
Battle commands are selected from the on-screen menus.
How it plays
Players explore towns, roads, caves, factories, and other areas from a top-down perspective. Ness and his companions talk to residents, inspect objects, solve environmental problems, collect items, and fight enemies that appear on the field.
Battles are turn-based and include physical attacks, PSI abilities, items, guarding, and other commands. Characters gain experience and improve their statistics after victories. The journey is divided into major regions and story objectives, with new party members, equipment, abilities, and access to later areas providing progression.
Plan your run
Keep the party equipped when reaching a new town, and use the Escargo Express to store surplus items. Healing items are useful, but PSI recovery and the hospital system can reduce inventory pressure.
In battle, exploit enemy weaknesses with PSI, use Jeff's tools against mechanical or difficult targets, and watch the rolling HP meter. Recover before major boss encounters and keep a few status-curing items available.
Meet the cast
The quiet protagonist from Onett who gains psychic powers and sets out to oppose Giygas.
A powerful psychic girl from Twoson who joins Ness and uses offensive and supportive PSI.
A mechanically gifted student from Winters who uses inventive tools instead of PSI.
The prince of Dalaam, a disciplined martial artist who learns distinctive PSI techniques.
The alien antagonist whose expanding power threatens Earth and the surrounding reality.
Before you begin
Check objects and speak with townspeople; many useful items and clues are easy to miss.
Use the ATM and Escargo Express regularly to manage money and inventory.
Save at a telephone before exploring dangerous new areas.
EarthBound is a humorous science-fiction role-playing game developed by Ape and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The story follows Ness, a boy who leaves his suburban home after a meteorite impact and travels across a bizarre modern world to stop the alien force Giygas. The game uses turn-based battles, experience levels, equipment, inventory management, and a party of distinctive allies. Its contemporary setting, conversational humor, surreal enemies, and inventive presentation set it apart from fantasy-focused RPGs. EarthBound received strong critical praise for its writing and originality, although its North American marketing campaign was unusual and the game initially sold modestly. It later became highly regarded as a cult classic.
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