Jim
An ordinary earthworm who becomes a hero after finding a powerful cybernetic suit.
Documented for this version
D-pad | Move Jim |
|---|---|
B | Jump |
Y | Fire the blaster |
X | Use Jim's whip |
How it plays
Earthworm Jim is played from a side-view perspective across a sequence of highly varied stages. The main objective is to reach the end of each level while defeating enemies, avoiding hazards, and surviving environmental challenges. Jim can run, jump, fire his blaster, and use his head as a whip to attack enemies or interact with the terrain.
Levels include conventional platforming, swimming, vehicle-based sections, and chase sequences. The game uses a limited number of lives and continues, while each stage ends with a boss or a distinctive set piece. Progress depends on learning enemy patterns, timing jumps, and adapting to each level's special mechanics.
Plan your run
Learn the timing of Jim's whip and blaster rather than attacking continuously. Use the whip to control enemies at close range and to reach or activate objects from a safer distance.
Explore cautiously, especially in unfamiliar stages. Vehicle and swimming sections use different movement rules, so prioritize survival over speed. Save lives for boss encounters by avoiding unnecessary damage and studying each boss's attack pattern before committing to an attack.
Meet the cast
An ordinary earthworm who becomes a hero after finding a powerful cybernetic suit.
The princess Jim tries to rescue, whose intentionally absurd name is part of the game's humor.
A recurring space crow and one of Jim's principal rivals.
A villainous goldfish who appears as an early boss.
A feline antagonist associated with one of the game's boss encounters.
A bizarre villain whose head is replaced by a monkey.
A giant slug-like antagonist encountered near the end of Jim's adventure.
A recurring rat-like enemy and henchman.
Before you begin
Use Jim's whip when an enemy is too close for comfortable shooting.
Expect major changes in pace between platforming, vehicle, and swimming sections.
Bosses are easier when their attack cycles are observed before attacking.
Earthworm Jim is a side-scrolling platform-action game developed by Shiny Entertainment and published by Playmates for the Super Nintendo Entertainment System in 1994. It follows Jim, an earthworm who gains a powerful cybernetic suit and is drawn into a surreal struggle against villains seeking the suit for themselves. The game combines traditional platforming with run-and-gun shooting, whip attacks, vehicle segments, unusual physics, and deliberately comic level design. Its animated presentation, eccentric humor, and inventive set pieces helped it stand out among 16-bit action games. Critics and players generally received it very positively, particularly for its visual style, varied mechanics, and challenging but entertaining stages.
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