Documented for this version

Which controls does this version use?

Actions

Earthworm Jim 2 action controls
Control Pad
Move, crouch, and aim
A
Jump
B
Use the whip
Y
Fire the blaster
X
Use the selected item or weapon function

Function can vary by context.

Control notes

  • Button assignments follow the standard SNES control layout for the game.

  • Some stages use context-sensitive actions or altered movement rules.

How it plays

How does Earthworm Jim 2 play?

The game is viewed primarily from the side. Jim runs, jumps, shoots, uses his whip, and interacts with environmental objects while progressing through a sequence of themed stages.

Levels vary substantially: some emphasize platforming and combat, while others use special rules or unusual traversal challenges. Players collect ammunition and power-ups, defeat enemies, avoid hazards, and reach the stage exit. Boss encounters and timed or objective-based sections add further changes of pace.

Plan your run

What is the best way to play Earthworm Jim 2?

Learn each stage's special rule before committing to a route. The game frequently changes how movement, shooting, or objectives work, so observing hazards is often safer than rushing.

Save ammunition for strong enemies and bosses, use the whip to manage nearby threats, and explore side paths for power-ups. In unusual vehicle or timed sections, prioritize the stated objective over defeating every enemy.

Meet the cast

Who are the key characters?

1

Earthworm Jim

The heroic earthworm who uses a high-powered cybernetic suit, blaster, and whip.

2

Princess What's-Her-Name

The princess Jim attempts to rescue.

3

Psy-Crow

Jim's recurring rival and the main antagonist of the adventure.

4

Peter Puppy

A friendly puppy whose transformations create hazards in several situations.

Before you begin

What should you know before playing?

  1. 1

    Use the whip for close enemies and the blaster for threats that are dangerous to approach.

  2. 2

    Look for power-ups before boss encounters and unfamiliar set-piece sections.

  3. 3

    Expect frequent changes in stage structure; repetition and observation are more useful than speed alone.

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