Earthworm Jim
The heroic earthworm who uses a high-powered cybernetic suit, blaster, and whip.
Documented for this version
Control Pad | Move, crouch, and aim |
|---|---|
A | Jump |
B | Use the whip |
Y | Fire the blaster |
X | Use the selected item or weapon function Function can vary by context. |
Button assignments follow the standard SNES control layout for the game.
Some stages use context-sensitive actions or altered movement rules.
How it plays
The game is viewed primarily from the side. Jim runs, jumps, shoots, uses his whip, and interacts with environmental objects while progressing through a sequence of themed stages.
Levels vary substantially: some emphasize platforming and combat, while others use special rules or unusual traversal challenges. Players collect ammunition and power-ups, defeat enemies, avoid hazards, and reach the stage exit. Boss encounters and timed or objective-based sections add further changes of pace.
Plan your run
Learn each stage's special rule before committing to a route. The game frequently changes how movement, shooting, or objectives work, so observing hazards is often safer than rushing.
Save ammunition for strong enemies and bosses, use the whip to manage nearby threats, and explore side paths for power-ups. In unusual vehicle or timed sections, prioritize the stated objective over defeating every enemy.
Meet the cast
The heroic earthworm who uses a high-powered cybernetic suit, blaster, and whip.
The princess Jim attempts to rescue.
Jim's recurring rival and the main antagonist of the adventure.
A friendly puppy whose transformations create hazards in several situations.
Before you begin
Use the whip for close enemies and the blaster for threats that are dangerous to approach.
Look for power-ups before boss encounters and unfamiliar set-piece sections.
Expect frequent changes in stage structure; repetition and observation are more useful than speed alone.
Earthworm Jim 2 is a comedic action-platform game developed by Shiny Entertainment and published by Playmates for the Super Nintendo Entertainment System in 1995. It follows Jim, a worm wearing a powerful cybernetic suit, as he battles bizarre enemies while trying to rescue Princess What's-Her-Name from Psy-Crow. The game mixes traditional platforming with shooting, whip combat, vehicle-like sequences, and deliberately unusual stage concepts. Its hand-drawn visual style, surreal humor, expressive animation, and varied level design made it a distinctive sequel. Contemporary reception was generally positive, especially for its creativity and presentation, although some players found the irregular objectives and difficulty less consistent than those of the original.
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