Zidane Tribal
A cheerful thief and member of the Tantalus theater troupe who becomes the party's central hero.
Documented for this version
D-pad | Move the character or cursor |
|---|---|
X | Confirm, talk, examine, or select |
Circle | Cancel or return |
Triangle | Open the menu or display additional information |
Square | Use context-sensitive functions where available |
L1 | Change battle formation or use a context-sensitive left-side function |
R1 | Change battle formation or use a context-sensitive right-side function |
L2 | Use a context-sensitive function where available |
R2 | Use a context-sensitive function where available |
Button assignments can vary by regional release or configuration.
Some functions are available only in specific menus, battles, or locations.
How it plays
Players explore an overworld, towns, forests, caves, castles, and other dungeons from a third-person perspective. Story events advance through dialogue, cutscenes, searches, puzzles, and occasional minigames.
Random encounters begin turn-based battles. The party can attack, use abilities, cast magic, summon, defend, use items, or change formation. Equipment teaches abilities; after learning them, characters can equip selected abilities using a limited capacity. Experience raises levels, while Trance temporarily strengthens a character after the Trance gauge fills.
Plan your run
Keep equipment rather than selling it immediately, because weapons, armor, and accessories teach abilities. Equip useful abilities as soon as they are learned, prioritizing status protection, weapon skills, and support abilities that match each character's role.
Check side paths and town residents before leaving an area. Many optional rewards, synthesis materials, Chocobo activities, and Quina's Blue Magic are easy to miss. Save often before major events, and use elemental resistances and status protection when a boss repeatedly exploits a particular weakness.
Meet the cast
A cheerful thief and member of the Tantalus theater troupe who becomes the party's central hero.
Princess of Alexandria who adopts the name Dagger while seeking to understand the dangers surrounding her kingdom.
A gentle black mage who questions his identity, origins, and limited lifespan.
The loyal captain of Alexandria's Pluto Knights, devoted to protecting the princess.
A Burmecian dragoon searching for her missing love and defending her homeland.
A Qu who travels to learn about food and can use Blue Magic through the Eat ability.
A young summoner from Madain Sari who joins the group with her moogle companions.
A solitary bounty hunter who challenges Zidane's beliefs about cooperation and trust.
Before you begin
Learn abilities from old equipment before replacing it.
Use the Eidolon and skill systems to build distinct party roles.
Inspect optional locations and speak with NPCs before story transitions.
Editorial context
A warm, character-focused return to classic Final Fantasy design, supported by memorable music and a detailed fantasy world.
The slow battle startup and some uneven pacing can be frustrating, but the story and cast remain highly regarded.
Final Fantasy IX is a Japanese role-playing game developed and published by Square for the original PlayStation. It follows the thief Zidane Tribal after a theater troupe's kidnapping plot draws him into a conflict involving Princess Garnet, the kingdom of Alexandria, and a growing threat to the world. The game combines turn-based battles, exploration, towns, dungeons, airships, and story-focused event scenes. Its character-driven presentation and affectionate return to classic Final Fantasy ideas were widely praised, especially for its writing, art direction, music, and emotional range. Some criticism focused on slow battle loading and pacing, but it is now commonly regarded as one of the strongest entries in the series.
Catalog entry maintained by EmuGamers Editorial Team
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