Marth
Prince of Altea and the main protagonist, wielding the Falchion against the forces threatening Archanea.
Documented for this version
Directional Pad | Move the cursor or selected unit. |
|---|---|
A | Confirm a selection, open a menu, or interact with a highlighted target. |
B | Cancel a selection or close the current menu. |
Button assignments are for the original Super Famicom/SNES controller layout.
Some menu functions can vary by context.
How it plays
Battles use an overhead grid. Players move allied units, attack enemies, use items and staves, capture or defend locations, and complete chapter-specific objectives. Terrain affects movement and defense, while weapons follow a triangle of advantages between swords, lances, and axes.
The campaign is divided into chapters, with units gaining experience and changing class through special items. Defeated characters usually die permanently, so positioning, recruitment, equipment, and careful use of limited resources are central to progression. The cartridge includes Book 1, a remake of the first game, and Book 2, its sequel.
Plan your run
Protect fragile units behind durable front-line fighters, and check enemy attack ranges before ending each turn.
Recruitment is often triggered by talking with a specific character, so avoid attacking unfamiliar units until you have checked whether a playable character can approach them. Preserve effective weapons, healing staves, and promotion items for difficult chapters.
Meet the cast
Prince of Altea and the main protagonist, wielding the Falchion against the forces threatening Archanea.
Princess of Talys and a skilled pegasus knight who supports Marth and recruits several enemies.
A young manakete whose dragonstone allows her to transform into a powerful divine dragon.
A prominent ally of Marth whose later fate becomes central to the conflict in Book 2.
A powerful dark mage and one of the principal architects of the wars in Archanea.
The ancient Earth Dragon and the major enemy at the climax of Book 1.
Before you begin
Use the danger area and enemy ranges to plan safe movements.
Save strong weapons for bosses and high-defense enemies.
Keep healers protected and give experience to units you intend to use long term.
Fire Emblem: Mystery of the Emblem is a turn-based tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom. It follows Prince Marth as he fights to reclaim Altea, confronts the power of the Falchion and Fire Emblem, and later faces a new continental crisis. The game is presented through grid-based battles linked by story chapters, with permanent character death making each decision significant. Released in 1994, it contains two books: a substantial remake of the original Fire Emblem and a direct sequel. Its strategic battles, character relationships, class changes, and serious fantasy story were highly regarded in Japan. It remained officially unavailable outside Japan for many years, although Marth later became widely known through the Super Smash Bros. series.
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