Unnamed Bounty Hunter Pilot
The player character, a combat pilot navigating ruined and futuristic locations in a weaponized hoverbike.
How it plays
The game is viewed from inside the combat craft. Players navigate enclosed bases, tunnels, and open chambers while destroying enemies, collecting weapons and power-ups, and completing mission objectives.
The campaign is divided into stages with branching routes and increasingly dangerous opponents. Movement is fully three-dimensional, allowing the craft to strafe, climb, descend, and rotate. Multiplayer modes use the same flight model for competitive battles between human players.
Plan your run
Learn to use vertical space instead of fighting only on a single horizontal plane. Strafe around large enemies, keep moving through open rooms, and use the environment to break enemy fire.
Search side passages for weapons, armor, and energy upgrades before entering major encounters. In multiplayer, vary your altitude and approach direction so opponents cannot easily track your movement.
Meet the cast
The player character, a combat pilot navigating ruined and futuristic locations in a weaponized hoverbike.
Before you begin
Use the radar and environmental landmarks to avoid getting lost in large stages.
Save powerful weapons for heavily armored enemies and crowded rooms.
Practice six-direction movement before attempting difficult multiplayer matches.
Forsaken 64 is a science-fiction first-person shooter developed by Probe Entertainment and published by Acclaim Entertainment for the Nintendo 64. The game places the player in a heavily armed combat craft exploring a ruined, post-apocalyptic Earth. Its defining feature is six-degrees-of-freedom movement: players can fly forward, backward, sideways, upward, and downward while turning through maze-like environments. The campaign combines exploration, enemy combat, weapon collection, and objective-based missions, while multiplayer supports competitive arena battles. Reviews generally praised its speed, atmosphere, and technical ambition, although the complex movement and occasionally confusing level layouts made it less immediately accessible than conventional console shooters.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0