Gundam
A super-deformed Gundam hero who fights with mobile-suit weaponry.
Documented for this version
D-pad | Move the selected hero |
|---|---|
B | Jump |
Y | Attack |
Button functions can vary if the game is played with a nonstandard controller configuration.
How it plays
The game uses a side-view perspective and sends the selected hero through a sequence of scrolling stages. Movement, jumping, attacks, enemy encounters, hazards, and boss battles are combined within each level rather than separated into a menu-based combat mode.
Gundam, Ultraman, and Kamen Rider provide different hero identities and attack styles. Progression comes from clearing stages and defeating their end bosses; the available route and stage objectives are tied to the campaign rather than to character-stat development. The SNES version is designed primarily for one-player play.
Plan your run
Learn the attack range of the selected hero before committing to groups of enemies. In the scrolling stages, move cautiously around pits and fixed hazards instead of treating every encounter as a rush forward.
Save the strongest attack or safest position for boss patterns, and use the full width of the screen to avoid being cornered. Because each hero handles differently, replaying an early stage with another character is useful for learning which attacks are safest at close range.
Meet the cast
A super-deformed Gundam hero who fights with mobile-suit weaponry.
The super-deformed Ultra hero and one of the game's playable crossover characters.
The super-deformed masked hero who joins Gundam and Ultraman in the campaign.
Before you begin
Use short attacks while approaching enemies so the hero can jump or retreat before a counterattack.
Watch the lower and upper edges of the scrolling screen for hazards before advancing.
Try all three heroes; their weapon reach and movement feel different.
The Great Battle III is a 1993 Super Famicom action game developed and published by Banpresto. It brings together super-deformed versions of Gundam, Ultraman, and Kamen Rider in a side-scrolling adventure built around direct combat and platforming. The player advances through themed stages, defeats groups of enemies, and uses each hero's distinctive attacks to overcome hazards and bosses. Unlike a conventional fighting game, the action takes place across scrolling levels rather than in fixed arenas, with jumping and stage navigation playing an important role. The game is part of Banpresto's crossover Great Battle series and was released in Japan for the Super Famicom. Its appeal comes from combining three established Japanese hero properties in a compact arcade-style campaign, although its Japanese-only release limits the amount of story accessible to players who cannot read Japanese.
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