Joe
A caveman hero and one of the two playable characters.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Down | Crouch |
A | Jump |
B | Attack The attack can use the currently equipped weapon. |
Controls are listed using SNES button names and directional-pad directions.
No unverified button combinations are included.
How it plays
Players guide Joe or Mac through side-scrolling prehistoric stages, defeating dinosaurs, rival cavemen, and other hazards while moving toward each stage boss. The characters can walk, jump, crouch, attack, and collect or throw different weapons.
The SNES version supports one-player and two-player cooperative play. Stages contain varied terrain, hidden routes, item pickups, and boss battles. Progression is linear through the main adventure, although route choices and different endings add some variation.
Plan your run
Choose weapons according to the situation: melee attacks are useful at close range, while thrown weapons help deal with enemies before they reach you.
Watch enemy patterns rather than rushing. Preserve health for bosses, search platforms for food and power-ups, and coordinate attacks with the second player in cooperative mode.
Meet the cast
A caveman hero and one of the two playable characters.
Joe's caveman partner and the second playable character.
Before you begin
Learn the timing of jumps over pits and moving hazards.
Use long-range weapons against flying enemies and bosses.
In two-player mode, avoid standing on the same narrow platform.
Joe & Mac is a side-scrolling action platformer developed and published by Data East for the Super Nintendo Entertainment System in 1991. It adapts the arcade game Caveman Ninja into a colorful prehistoric adventure in which two cavemen fight through hostile environments to rescue kidnapped women from rival cavemen. The game combines straightforward platforming with arcade-style combat, throwable weapons, branching routes, and boss encounters. It can be played alone or cooperatively with two players. Reception generally praised its bright presentation, accessible action, and cooperative appeal, while some versions were noted for demanding difficulty and differences from the arcade original.
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