Jotaro Kujo
The protagonist, traveling with Star Platinum and leading the group against DIO.
Documented for this version
Arrow keys | Move the player or cursor |
|---|---|
A | Confirm a selection or interact |
B | Cancel or return to the previous menu |
How it plays
Players explore towns, roads, buildings, and dungeons from a top-down view. The main objective is to advance the journey, investigate events, recruit or reunite party members, and defeat Stand users guarding the route to DIO.
Battles are menu-driven and turn-based. The party can attack, use items, defend, and employ character-specific Stand techniques. Victory provides experience and money, allowing the group to become stronger and better prepared for the increasingly dangerous encounters.
Plan your run
Meet the cast
The protagonist, traveling with Star Platinum and leading the group against DIO.
Jotaro's grandfather and an experienced ally who uses the Stand Hermit Purple.
A fortune-teller and Joestar ally who fights with Magician's Red.
A skilled Stand user whose Hierophant Green provides ranged and tactical abilities.
A swordsman seeking revenge and the user of Silver Chariot.
A dog and Stand user whose The Fool manipulates sand.
The principal antagonist, whose plan and Stand threaten the Joestar bloodline.
Before you begin
Save frequently at available save points or save locations.
Use defensive and recovery commands when a boss begins dealing repeated damage.
Explore side paths for items before moving to the next story area.
JoJo's Bizarre Adventure is a Japan-exclusive Super Famicom role-playing game developed by Winkysoft and published by Bandai. It adapts Stardust Crusaders, following Jotaro Kujo and his allies as they travel from Japan toward Egypt to confront DIO and save Holly Kujo. Exploration uses a top-down perspective, while battles are turn-based and built around commands, party members, and supernatural Stand abilities. The game retells major scenes from the manga but also uses original encounters and RPG progression to connect them. Its release gave JoJo fans a console adventure with a more traditional role-playing structure than the series' later fighting games. International exposure was limited because it remained a Japanese release, but it is notable as one of the earliest JoJo console adaptations.
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