Documented for this version

Which controls does this version use?

Actions

KickBall (Japan) action controls
Keyboard
Use the directional pad to move players and aim, A to kick or confirm, B to switch or cancel, and Start or Select for team, inning, and pause screens.

Verify the loaded pce build instructions when the public sources do not provide a complete control table.

Control notes

  • The loaded pce mapping takes priority over generic labels.

How it plays

How does KickBall (Japan) play?

Choose a side, kick the incoming ball, run the bases, field the return, and try to score more runs than the opponent. Timing the kick and deciding whether to advance or defend the next play are the central choices.

Plan your run

What is the best way to play KickBall (Japan)?

Watch the ball's trajectory before committing to a run, aim kicks into open field rather than only for maximum distance, and keep a defender ready for the opponent's return. Use exhibition play to learn the timing before entering a longer match.

Community discussion

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