Fighter
A balanced melee warrior with dependable attacks, defense, and reach.
Documented for this version
方向键 | Move the character |
|---|---|
Y | Attack |
B | Jump |
A | Use magic or a special attack The effect depends on the selected class. |
Start | Pause the game |
How it plays
The game uses a side-on perspective. Players move through linear stages, defeat waves of monsters, collect treasure, and face a boss at the end of most areas.
Choose one of five classes, then improve the character by collecting weapons, armor, shields, and other equipment. The route includes occasional stage choices, while magic and special attacks help manage larger groups of enemies. The campaign supports solo play and cooperative two-player play.
Plan your run
Learn enemy attack patterns and avoid trading hits, especially with the Wizard and Elf. Keep moving through groups rather than allowing enemies to surround you.
Collect equipment consistently and save magic for bosses or dense enemy waves. In two-player games, coordinate attacks so one player can control crowds while the other attacks from a safer angle.
Meet the cast
A balanced melee warrior with dependable attacks, defense, and reach.
A durable holy warrior who uses a mace and faith-based magic.
A fragile spellcaster with powerful offensive magic.
A fast ranged attacker who fights with a bow and agile movement.
A sturdy close-range fighter with strong attacks and high durability.
Before you begin
Break containers and inspect the stage for food, treasure, and equipment.
Use the stage-selection branches to choose a route suited to the party.
Cooperative play makes crowd control and boss fights considerably easier.
The King of Dragons is a side-scrolling fantasy beat 'em up developed and published by Capcom for the Super Nintendo Entertainment System. Adapted from Capcom's arcade game, it follows a party of heroes defending the kingdom of Malus against the dragon Gildiss and his monsters. Players choose from five distinct classes: Fighter, Cleric, Wizard, Elf, and Dwarf. Each has different reach, speed, durability, and magical abilities, giving the straightforward combat some role-playing variety. The adventure is built for one or two players and is divided into linear stages with branching choices at several points. The SNES version was generally well received for preserving the arcade game's colorful art and accessible action, although its reduced presentation and limited multiplayer options were technical compromises compared with the arcade original.
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