Link
The young hero of Hyrule who wields the Master Sword and undertakes the quest to stop Ganondorf.
Documented for this version
Control Stick | Move Link |
|---|---|
A | Perform the context-sensitive action shown on screen The action may be talking, opening, climbing, jumping, or examining. |
B | Use the sword |
Z | Target an enemy or object Also centers the camera behind Link when no target is available. |
R | Raise or use the shield |
C-Up | Use the first-person view |
C-LeftC-DownC-Right | Use assigned items or equipment |
Start | Open the pause and equipment screens |
The Nintendo 64 controller supports context-sensitive actions through the A Button.
C Buttons use the items assigned on the equipment screen.
Button assignments may differ in later ports, but these labels apply to Nintendo 64.
How it plays
The player controls Link from a third-person perspective across Hyrule Field, towns, forests, lakes, and dungeons. The main objective is to gather key items, solve dungeon puzzles, defeat bosses, and stop Ganondorf from obtaining ultimate power.
Link explores freely, speaks with characters, uses equipment, and fights with a sword, shield, projectiles, and other tools. The Z Button locks onto targets and supports context-sensitive actions such as talking, examining, defending, and jumping.
The story changes Link's age after he draws the Master Sword. New abilities, equipment, and songs open previously inaccessible areas, while optional activities include collecting Heart Pieces, Gold Skulltulas, bottles, and upgrades.
Plan your run
Explore each area thoroughly before leaving. Dungeon maps and compasses reveal structure and treasure, while dungeon items usually provide the key ability needed for that dungeon's puzzles and boss.
Use Z Targeting to keep enemies in view, raise the shield when learning attack patterns, and rely on Navi's enemy descriptions when a target's weakness is unclear.
Collect Heart Pieces and Gold Skulltulas during ordinary exploration. Empty bottles, larger quivers, bomb bags, and bullet bags substantially improve flexibility, especially before difficult dungeons.
Meet the cast
The young hero of Hyrule who wields the Master Sword and undertakes the quest to stop Ganondorf.
Hyrule's princess, whose knowledge of the Triforce and Ganondorf's plans drives the central quest.
A fairy companion who guides Link, provides hints, and helps identify targets.
The Gerudo king who seeks the Triforce and attempts to conquer Hyrule.
A mysterious traveler who teaches Link important ocarina songs and reveals a crucial identity.
Link's friend from Kokiri Forest and the Sage of the Forest Temple.
Before you begin
Play songs on the ocarina whenever the environment or a character suggests a musical response.
Use the Lens of Truth sparingly because it consumes magic power.
Visit shops and upgrade locations after major story milestones; several useful items become available gradually.
Editorial context
A landmark 3D action-adventure praised for its exploration, dungeon design, targeting system, music, and sense of scale.
The fixed Nintendo 64 camera can require adjustment in tight spaces, but the controls remain readable once Z Targeting is mastered.
Developed by Nintendo EAD and published by Nintendo, The Legend of Zelda: Ocarina of Time is a 3D action-adventure game for Nintendo 64. It follows Link as he travels through Hyrule, investigates the threat posed by Ganondorf, and moves between childhood and adulthood to protect Princess Zelda and the Triforce. The game combines free exploration, sword combat, environmental puzzles, dungeon solving, item-based progression, and horseback travel. Its lock-on targeting system made precise 3D combat easier to manage, while the ocarina added musical and story-driven interactions. Ocarina of Time was widely acclaimed for its world design, controls, atmosphere, music, and transition of the series into 3D. It is frequently regarded as one of the most influential and highly rated games of its era.
Catalog entry maintained by EmuGamers Editorial Team
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