Mario
The balanced central character and standard choice for learning the game.
Documented for this version
D-pad | Move the player Use directional input to position the character and influence shot direction. |
|---|---|
A | Hit the ball Press at the appropriate time for a standard shot. |
B | Hit a lob Use the alternate shot to send the ball higher. |
The supplied platform is the original Virtual Boy version.
Exact shot direction depends on timing and directional input.
How it plays
Matches use a behind-the-player perspective. The objective is to serve, return the ball, and win points through standard tennis scoring while aiming shots toward open parts of the court.
Players move their character horizontally, select a shot with the action buttons, and adjust timing and direction with the D-pad. The game supports singles and doubles-style play, along with tournament progression in which later matches become more demanding.
Plan your run
Watch the opponent's position before choosing a direction. Aiming away from the opponent is usually more effective than repeatedly hitting toward the center.
Use short exchanges to learn the timing of normal shots and lobs. In tournament play, prioritize safe returns until a clear opening appears, then target the far corner.
Meet the cast
The balanced central character and standard choice for learning the game.
A playable Mario character with his own movement and shot characteristics.
A playable character specializing in a different balance of speed and power.
A playable character with distinct court performance.
A smaller playable character with different movement and shot traits.
A playable character associated with stronger physical play.
A playable character built around power and a heavier style.
Before you begin
Use the court depth cues to judge the ball's approach.
Vary shot direction instead of relying on one side.
Learn each character's speed and power before entering a tournament.
Mario's Tennis is a 1995 tennis game developed by Nintendo R&D3 and published by Nintendo for the Virtual Boy. It combines conventional tennis rules with a roster of familiar Mario characters, presented from a court-level perspective with stereoscopic depth. The game focuses on direct arcade-style matches rather than a large adventure or character-progression system. Players can choose from several characters with different playing characteristics and compete in individual matches or tournament-style play. As one of the Virtual Boy's launch-period releases, it was recognized for demonstrating the system's 3D presentation, although reviews also noted the platform's limited audience and the game's relatively simple feature set.
Catalog entry maintained by EmuGamers Editorial Team
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