Victor Frankenstein
The central protagonist whose experiments drive the story forward.
How it plays
The game is viewed from the side and is organized into scrolling stages. The Creature travels through hazards and enemy encounters while attempting to advance through the story's locations.
Progress depends on moving across platforms, avoiding traps, defeating enemies, and reaching the end of each section. The SNES version emphasizes action and timing, with survival often depending on learning enemy patterns and negotiating awkward jumps.
Plan your run
Study enemy movement before attacking, especially in narrow sections where damage can push the Creature into another hazard. Moving cautiously is usually safer than rushing through unfamiliar screens.
Use the full width of platforms when lining up jumps, and preserve health for sections with repeated enemies or limited room to maneuver. Exploration is worthwhile when a stage contains safer routes or useful items.
Meet the cast
The central protagonist whose experiments drive the story forward.
The creature created by Victor and the main source of the story's conflict.
Before you begin
Learn the timing of jumps before attempting fast movement.
Avoid trading damage with enemies when the screen provides room to retreat.
Mary Shelley's Frankenstein is a side-scrolling action platformer developed by Bits Studios and published by Sony Imagesoft for the Super Nintendo. It is loosely based on the 1994 film adaptation and places the player in control of Frankenstein's Creature during a dangerous journey through hostile environments. The game combines platform navigation, direct combat, and exploration rather than presenting the story as a conventional adventure game. Its release was part of the larger wave of movie-licensed games on 16-bit consoles. Reception was generally mixed, with critics noting the atmospheric presentation and variety of settings while criticizing uneven controls, repetitive combat, and the limited depth of the adaptation.
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