Mega Man
The balanced playable hero, using charged shots and a broad selection of special weapons.
Documented for this version
A | Jump |
|---|---|
B | Fire the equipped weapon Mega Man can charge the shot by holding B. |
L | Cycle weapons |
R | Cycle weapons |
Start | Pause the game |
Bass's movement and firing options differ from Mega Man's.
Exact button behavior can vary with the selected control configuration.
How it plays
The game is viewed from the side. Choose Mega Man or Bass, select a stage, reach its boss, and claim a new weapon after victory.
Mega Man can charge shots and use a more conventional jump, while Bass fires rapidly and can dash horizontally. Both characters navigate platforms, defeat enemies, and collect bolts and CDs. Boss weapons exploit specific weaknesses, and the stage order can be chosen freely.
The game includes eight main Robot Master stages followed by fortress sequences. Auto assists with item purchases, and collected CDs unlock an in-game database of character information.
Plan your run
Learn each boss weakness and use the stage order to obtain useful weapons early. Mega Man is generally easier to control in tight platforming sections, while Bass is effective against groups of enemies and across wide gaps.
Search stages for CDs and bolts, but avoid risky detours when health is low. Spend bolts through Auto on recovery items and useful upgrades before fortress stages.
Use Bass's dash carefully: it crosses gaps quickly but does not replace precise jumping. With Mega Man, charge shots before entering rooms containing durable enemies.
Meet the cast
The balanced playable hero, using charged shots and a broad selection of special weapons.
A playable rival who fires rapidly in multiple directions and can perform a horizontal dash.
The robot leader whose rebellion against humanity drives the main conflict.
Before you begin
Use boss weaknesses to shorten difficult fights.
Check branching paths for CDs and bolts.
Choose the character whose movement best suits the stage.
Mega Man & Bass is a side-scrolling action platformer developed and published by Capcom for the Game Boy Advance. It adapts the 1998 Super Famicom game Rockman & Forte, following Mega Man and Bass as they investigate the robot King and his rebellion. Each hero has a different movement and combat style, giving the campaign some replay value. The game uses discrete stages, boss battles, weapon rewards, and collectible data discs. Its challenging design and dense sprite work were generally well regarded, although the small screen can make some areas difficult to read. The release is notable as the first official Western appearance of the game.
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