X
A Reploid Maverick Hunter and the main playable hero. He uses the X-Buster, acquired weapons, armor upgrades, and optional enhancements.
Documented for this version
D-pad | Move, climb walls, and aim upward |
|---|---|
B | Jump |
Y | Fire the X-Buster or selected weapon |
A | Dash |
L | Select the previous weapon |
R | Select the next weapon |
Start | Pause and open the weapon/status screen |
Controls follow the standard SNES button layout used by the game.
Some actions, such as air dashing, depend on acquired armor or abilities.
How it plays
Players guide X through eight stages that can be completed in any order. Each stage contains hazards, enemies, secrets, a boss, and a weapon gained from that boss.
X runs, jumps, climbs walls, charges the X-Buster, dashes, and uses special weapons. Armor capsules, heart tanks, sub-tanks, and enhancement chips improve exploration and survivability. Zero can be summoned for restricted sections, but cannot normally fight stage bosses.
Defeating bosses changes later encounters involving Bit, Byte, and Vile. A final sequence leads to Dr. Doppler's laboratory and the concluding battles.
Plan your run
Explore stages after gaining new weapons rather than rushing directly to the bosses. Charge shots are useful against ordinary enemies, while boss weaknesses can make several fights much safer.
Search walls, ceilings, and alternate routes for heart tanks, sub-tanks, armor capsules, and enhancement chips. Use the stage select screen to revisit areas after obtaining new abilities.
Protect Zero when he appears, and pay attention to Bit, Byte, and Vile encounters. Some choices influence which later encounters and endings are available.
Meet the cast
A Reploid Maverick Hunter and the main playable hero. He uses the X-Buster, acquired weapons, armor upgrades, and optional enhancements.
X's ally and fellow Maverick Hunter. He can be used in selected sections and supports X during the campaign.
A respected Reploid scientist whose research becomes central to the new Maverick crisis.
The recurring antagonist of the Mega Man X series, who remains connected to the campaign's final threat.
One of Dr. Doppler's specialized fighters. His defeat and survival affect the later course of the game.
A powerful Doppler hunter who challenges X during the campaign.
A recurring enemy of X whose appearance and possible confrontation depend on the player's progress.
Before you begin
Use wall jumps and dashes together to cross wide gaps and reach hidden ledges.
Save sub-tanks for difficult boss phases or the final laboratory sequence.
Revisit earlier stages with new weapons and armor to locate upgrades you could not reach before.
Mega Man X3 is a 1995 action-platform game developed and published by Capcom for the Super Nintendo Entertainment System. It follows X, a Maverick Hunter, as he confronts the Repliforce-related scientist Dr. Doppler and a new outbreak of Reploid rebellion. The game combines side-scrolling shooting, precision platforming, boss battles, and exploration across eight selectable stages. X can acquire weapons and armor enhancements, while Zero is available for limited use in several sections. Its branching events, hidden upgrades, and multiple endings give the familiar formula more depth. Critics generally regarded it as a strong SNES sequel, although some considered it less groundbreaking than Mega Man X and Mega Man X2.
Catalog entry maintained by EmuGamers Editorial Team
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