The protagonist
An unnamed young bounty hunter who leaves home to pursue a life of adventure and monster hunting.
How it plays
The game uses a top-down perspective for towns, roads, fields, and dungeons. The player explores a fragmented post-apocalyptic world, gathers equipment, visits settlements, and takes on monster-hunting bounties.
Combat is turn-based. Characters can fight on foot or use vehicles, with vehicle weapons, armor, ammunition, and engines affecting performance. Progress comes from earning money and experience, improving equipment, recruiting allies, and defeating stronger targets. The structure allows optional objectives and exploratory detours rather than requiring a strictly linear route.
Plan your run
Meet the cast
An unnamed young bounty hunter who leaves home to pursue a life of adventure and monster hunting.
A recurring eccentric scientist associated with the series and its unusual post-apocalyptic technology.
Before you begin
Save money for vehicle maintenance and ammunition instead of spending everything on a single weapon.
Check new towns for garages, equipment shops, and bounty information.
A balanced party and multiple weapon types are safer than relying on one powerful attack.
Metal Max Returns is a post-apocalyptic role-playing game developed by Crea-Tech and published by Data East for the Super Nintendo Entertainment System. It is a remake of the first Metal Max, combining traditional menu-driven RPG exploration with tank customization and vehicle battles. The player travels across a ruined world, accepts bounties, recruits companions, and confronts monsters and other threats while searching for a personal place in a society rebuilding after catastrophe. Its open-ended structure, darkly comic tone, and emphasis on buying, repairing, and upgrading vehicles distinguish it from more linear console RPGs. The game was released in Japan in 1995 and is particularly regarded by genre fans for its unusual setting and flexible progression.
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