Marco Rossi
A soldier associated with the Regular Army who serves as the playable hero in the Metal Slug setting and undertakes the mission campaign.
Documented for this version
D-pad LeftD-pad Right | Move left or right |
|---|---|
D-pad Up | Aim upward or interact where supported |
D-pad Down | Crouch or aim downward where supported |
A | Jump |
B | Fire the equipped weapon |
How it plays
The game uses a side-view perspective. The player advances through discrete missions, defeats infantry and machinery, avoids hazards, and reaches the end of each stage while managing health and ammunition-related pressure.
On-foot movement centers on running, jumping, firing, and using available weapons. Some sections place the player in Metal Slug vehicles, changing the rhythm and allowing heavier attacks. Progression comes from completing missions and learning the layouts, enemy placements, and timing of each stage.
Plan your run
Keep moving, but avoid rushing into unfamiliar screens. Short jumps and controlled bursts are safer than firing while blindly advancing.
Study enemy placement and prioritize threats that can block movement or attack from above. In vehicle sections, use the vehicle's firepower aggressively while watching for hazards and incoming attacks.
Meet the cast
A soldier associated with the Regular Army who serves as the playable hero in the Metal Slug setting and undertakes the mission campaign.
Before you begin
Learn enemy patterns before attempting to move quickly through a mission.
Use jumps to control spacing and avoid predictable ground attacks.
Treat vehicle sections as different challenges: exploit their firepower, but do not ignore terrain hazards.
Metal Slug: 1st Mission is a side-scrolling run-and-gun action game developed and published by SNK for the Neo Geo Pocket. It adapts the series' military science-fiction premise to a compact handheld campaign, placing the player in the role of a soldier fighting through enemy installations and battlefields. The game emphasizes shooting, jumping, vehicle use, and learning enemy patterns rather than complex exploration. Its mission-based structure makes each stage a short, focused challenge suited to portable play. Contemporary and retrospective opinion has generally recognized the game as an ambitious handheld interpretation of Metal Slug, although its smaller presentation and simplified mechanics naturally differ from the arcade games.
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