Megazord
The main Power Rangers battle robot and one of the game's playable fighters.
How it plays
The game is a side-view, one-on-one fighting game. Each match takes place in a single arena, and the objective is to reduce the opponent's life gauge before the timer expires.
Players walk, jump, block, attack, use special weapons, and perform throws. Story mode presents a sequence of battles with a selected fighter, while versus play allows two players to fight directly. Winning matches advances the player through the opponent ladder.
Plan your run
Learn the reach and recovery time of each fighter before relying on special moves. Keep enough distance to recognize projectile attacks, then punish missed attacks with a strong counter or throw.
Blocking is especially important against large characters with long-reaching attacks. In story mode, watch the opponent's repeated patterns and use short attacks to interrupt them rather than trading damage.
Meet the cast
The main Power Rangers battle robot and one of the game's playable fighters.
A powerful dragon-themed machine that appears as a playable combatant.
The White Ranger's tiger-themed battle machine and a selectable fighter.
A winged monster and recurring Power Rangers villain who fights as a playable character.
A major villain from the television series and one of the game's combatants.
The principal villain from Mighty Morphin Power Rangers: The Movie and a playable fighter.
Before you begin
Use blocking to survive long attack strings and wait for a clear counterattack.
Practice each fighter's special attacks in versus matches before attempting the story ladder.
Mighty Morphin Power Rangers: The Fighting Edition is a 1995 Super Nintendo fighting game developed by Natsume and published by Bandai. Instead of focusing on the Rangers as human-sized heroes, it centers on giant machines and large villains from the television universe. Players select combatants such as the Megazord, Dragonzord, White Tigerzord, Goldar, Lord Zedd, and Ivan Ooze, then fight through a sequence of one-on-one matches. Its play style combines conventional fighting-game attacks with projectile weapons, throws, blocking, and character-specific special moves. The game received a mixed but generally favorable historical reputation for its responsive controls, colorful presentation, and appealing roster, although its move system and balance are less deep than those of leading arcade fighters.
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