Mr. Do
The player-controlled clown who digs through the underground maze, collects cherries, and fights monsters with a power ball.
Documented for this version
Control Pad | Move Mr. Do and dig through the soil. |
|---|---|
Y | Throw the power ball. |
How it plays
The game uses a fixed single-screen maze viewed from above. Mr. Do moves through soil, leaving tunnels behind him, while monsters enter the cleared paths and attempt to make contact.
Players clear screens by collecting the cherries or eliminating the monsters with the power ball and strategically dropped apples. Digging changes the routes available to both sides, so movement and timing are central. Later stages increase enemy pressure and make falling apples more hazardous. The main mode is a sequence of progressively difficult arcade-style screens, with score and remaining lives providing the long-term progression.
Plan your run
Plan escape routes before breaking through large soil sections, since monsters can follow the tunnels you create.
Use apples as hazards when several enemies are below them, but avoid standing underneath unstable apples. Save the power ball for moments when an enemy blocks a narrow route or threatens to cut off your exit.
Meet the cast
The player-controlled clown who digs through the underground maze, collects cherries, and fights monsters with a power ball.
Before you begin
Clear a safe escape tunnel before collecting an exposed cherry.
Keep track of the power ball’s path and position before throwing it.
Use falling apples only when their landing route is clear.
Mr. Do! is an arcade-style maze action game developed and published for the Super Nintendo Entertainment System by Hudson Soft. It is a console adaptation of Universal’s 1982 arcade original, in which the clown-like Mr. Do digs through underground screens while collecting cherries and surviving pursuing monsters. The game combines maze navigation, digging, falling objects, and limited projectile attacks. Each stage can be cleared by collecting all fruit, defeating the enemies, or completing the displayed objective, depending on the screen. Its simple rules and increasingly dangerous layouts preserve the pick-up-and-play character of early arcade games. The SNES release received relatively little international attention, but remains a notable home version of an influential maze-action title.
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