Yumetaro
A small green creature and the playable hero. He creates and rides a star to rescue the kidnapped child.
Documented for this version
D-pad | Move Yumetaro |
|---|---|
A | Jump |
B | Create and throw a star |
Start | Pause the game |
The star can be used as a projectile and as a rideable platform.
Button assignments refer to the standard NES controller.
How it plays
The game is viewed from the side and is built around six main stages, followed by a final challenge. Yumetaro runs, jumps, and attacks by creating a star. The star follows physical arcs, can rebound from surfaces, and can support Yumetaro as a moving platform.
Players must reach the end of each stage, defeat bosses, and manage hazards with careful timing. Hidden items and alternate routes reward exploration, while the ending and final encounters depend on finding secret content. There is no conventional experience system; progression comes from completing stages and improving movement mastery.
Plan your run
Learn the star's bounce pattern before attempting difficult jumps. A charged or well-positioned star can serve as both a weapon and a temporary platform, so avoid throwing it away without considering the next obstacle.
Explore stage edges and suspicious gaps for hidden items and routes. Against bosses, prioritize safe positioning and observe attack cycles rather than attacking continuously. The game rewards memorized movement, patience, and repeated practice.
Meet the cast
A small green creature and the playable hero. He creates and rides a star to rescue the kidnapped child.
Before you begin
Use the star's rebound to reach platforms that ordinary jumps cannot access.
Do not rush boss rooms; identify safe locations before committing to an attack.
Search for hidden paths and items, especially when a stage appears to end unusually quickly.
Mr. Gimmick! is a technically ambitious action-platformer developed and published by Sunsoft for the Nintendo Entertainment System. Originally released in Japan as Gimmick!, it follows Yumetaro, a small green creature who sets out to rescue a child after her toys come to life and carry her away. The game combines precise jumping with a star projectile that can be thrown, bounced, and ridden. Its compact stages hide difficult routes, secrets, and demanding boss encounters. Although it received limited distribution outside Japan, the game later earned strong retrospective praise for its responsive controls, inventive physics, detailed graphics, and unusually rich sound for the NES.
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