Shinji Ikari
The reluctant pilot of Evangelion Unit-01 and the central playable character in many scenarios.
How it plays
The game alternates between story presentation and battle scenarios viewed from changing third-person and fixed perspectives. Objectives vary by encounter, including defeating an Angel, surviving an attack, protecting a target, or completing a timed sequence.
Players move an Eva, attack nearby enemies, manage positioning, and follow scenario instructions. Progression is primarily chapter-based rather than experience-based; completing events unlocks later sections and advances the anime-inspired narrative.
Plan your run
Read the objective before attacking. Several encounters are won by surviving, defending, or reaching a position rather than simply dealing damage.
Stay close to the intended target, avoid wasting time on irrelevant enemies, and learn each scenario's movement and attack timing through repetition. Story choices and event outcomes can affect the route through the game.
Meet the cast
The reluctant pilot of Evangelion Unit-01 and the central playable character in many scenarios.
The reserved pilot of Evangelion Unit-00 and a key NERV operative.
The outspoken pilot of Evangelion Unit-02 who participates in major battles.
NERV operations director who guides the pilots and coordinates missions.
Shinji's father and the commander of NERV.
Before you begin
Treat each battle as a scenario with specific conditions, not as a standard arena fight.
Watch for timing prompts and scripted events before committing to an attack.
Save between completed sections when possible, because some encounters require memorization.
Neon Genesis Evangelion for Nintendo 64 is a Japan-exclusive action-adventure and simulation game developed by BEC and published by Bandai in 1999. It adapts major situations from the television anime, placing the player in the role of a NERV pilot during battles against Angels and other threats. The game mixes narrated story segments, event scenes, tactical decisions, and direct control of Evangelions. Its structure is closer to an interactive anime with combat sequences than to a conventional open-ended action game. Reception has remained niche: fans value its unusual Evangelion presentation and period-specific ambition, while critics commonly note its uneven pacing and dated mechanics.
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