Documented for this version

Which controls does this version use?

Actions

New Adventure Island action controls
Arrow LeftArrow Right
Move left or right
Arrow Down
Crouch
Button I
Jump
Button II
Attack or throw the equipped weapon
Run
Start the game or pause during play

The exact pause behavior can depend on the game screen.

Control notes

  • Controls use the PC Engine controller labels.

  • Weapon behavior depends on the currently equipped item.

How it plays

How does New Adventure Island play?

The player guides Master Higgins from left to right through short, obstacle-filled stages. Objectives include reaching the goal, defeating enemies, collecting fruit to maintain stamina, and finding better weapons or temporary items.

Stages contain pits, moving platforms, hazards, and boss encounters. Players can run, jump, crouch, attack, and use special equipment such as a skateboard when available. Checkpoints and item pickups provide limited recovery, while the life and stamina systems make careful movement important.

Plan your run

What is the best way to play New Adventure Island?

Keep Master Higgins fed by collecting fruit and avoid unnecessary collisions, since stamina is central to survival. Learn the placement of pits and moving hazards before rushing through a stage.

Use ranged weapons to remove enemies from a safe distance, but do not sacrifice control for a temporary power-up. Save reliable equipment for difficult enemy groups and boss approaches.

Meet the cast

Who are the key characters?

1

Master Higgins

The playable hero, traveling across the islands to rescue Tina and defeat the enemies blocking his path.

2

Tina

Master Higgins’s companion and the person he sets out to rescue.

Before you begin

What should you know before playing?

  1. 1

    Prioritize fruit when stamina is low; reaching a goal with depleted stamina is dangerous.

  2. 2

    Use the skateboard carefully around pits and narrow platforms.

  3. 3

    Explore safe-looking routes for weapon and recovery items, but avoid risky detours when near the end of a stage.

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