Pitfall Harry Jr.
The main protagonist, a descendant of Pitfall Harry who journeys through dangerous ruins to recover stolen treasure.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb or interact where supported |
A | Jump |
B | Attack with the whip |
Start | Pause the game |
How it plays
The game uses a side-view perspective. The player guides Harry through linear jungle stages, avoiding hazards, defeating enemies, collecting items, and reaching the exit. Movement, jumping, and the character’s close-range attack are the main actions.
Stages become more demanding through tighter jumps, moving hazards, enemy placement, and increasingly complex terrain. Progress comes from completing levels and learning safe routes; the game does not use a deep character-leveling system.
Plan your run
Study each screen before moving into it, especially when pits or enemies are positioned just beyond the edge of the visible area. Keep a steady pace rather than rushing into unfamiliar terrain.
Use the attack to clear nearby threats, but prioritize landing safely. When a route appears difficult, look for a safer platforming line instead of attempting to cross every hazard at maximum speed.
Meet the cast
The main protagonist, a descendant of Pitfall Harry who journeys through dangerous ruins to recover stolen treasure.
Before you begin
Approach blind jumps slowly and keep the character near the center of the screen.
Use the attack before entering narrow spaces where an enemy may be waiting.
Replay earlier stages to practice timing and learn the placement of hazards.
Pitfall: Beyond the Jungle is a side-scrolling action-platformer developed and published by Activision for the Game Boy Color in 1998. It continues the Pitfall tradition of guiding an adventurer through dangerous jungle environments filled with traps, enemies, gaps, and collectible items. The game is designed around short obstacle courses, precise jumping, and repeated exploration of themed stages rather than complex role-playing systems. Its colorful presentation and direct controls fit the handheld hardware well. Reception was generally modest: the game was recognized as a competent portable platformer, but it received less attention than the larger-console Pitfall releases.
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