Todd Snap
The young photographer controlled by the player, sent to Pokémon Island to create a photographic report.
Documented for this version
Control Stick | Aim the camera and look around |
|---|---|
A | Take a photograph |
Z | Use the currently selected item |
The ZERO-ONE moves automatically along each course.
Available items depend on the player’s progress.
How it plays
The player rides the ZERO-ONE from a first-person view along fixed courses such as beaches, tunnels, rivers, caves, and volcanoes. The main objective is to photograph Pokémon and earn high scores from Professor Oak.
New courses and items are unlocked by improving the research score. Apples can attract Pokémon, Pester Balls can disturb them, the Poké Flute can trigger special reactions, and the Dash Engine increases the vehicle’s speed. Each course can be replayed to seek better subjects and hidden events.
Plan your run
Prioritize clear, large photographs with the Pokémon centered in the frame, but also watch for unusual poses and interactions. A technically close picture is not always the best-scoring one.
Replay courses after receiving new items. Use apples to position Pokémon, Pester Balls to reveal reactions or hidden subjects, and the Poké Flute to activate special poses and events. Keep several strong pictures for Oak’s album rather than submitting only the first shot.
Meet the cast
The young photographer controlled by the player, sent to Pokémon Island to create a photographic report.
The researcher who assigns the expedition, evaluates photographs, and provides scores and feedback.
Documented inputs
Documented unlockEmpty array
Before you begin
Look behind and to the sides of the ZERO-ONE; some valuable subjects appear only briefly or off the main path.
Try different items on familiar Pokémon after each upgrade, since reactions and routes can change.
The best score usually combines a large subject, a centered composition, a special pose, and additional Pokémon in the frame.
Pokémon Snap is a first-person photography adventure developed by HAL Laboratory and published by Nintendo for the Nintendo 64. Rather than catching Pokémon in battles, players take the role of photographer Todd Snap and document Pokémon living across the unusual environments of Pokémon Island. The game combines an on-rails shooting structure with observation, timing, and light puzzle solving: the vehicle follows a fixed route, while the player chooses what to photograph and when to press the shutter. Professor Oak evaluates the resulting pictures and awards points for subject size, pose, rarity, and composition. Its approachable controls, creative presentation, and emphasis on discovery made it a distinctive Nintendo 64 spin-off and a well-regarded early Pokémon experiment.
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