Gradriel De Valendia
The young princess of Valendia and the central protagonist, who leaves her kingdom to confront the threats surrounding it.
How it plays
Players explore a side-scrolling fantasy world, visit towns, speak with residents, buy or find equipment, and enter combat areas. Battles are real-time encounters against monsters and bosses, requiring attacks, movement, defense, item use, and attention to enemy patterns.
The adventure is divided among connected character scenarios. Progress comes from clearing story events, defeating enemies, collecting equipment and consumable items, and advancing through new locations. Different protagonists provide varied routes and abilities while contributing to the larger narrative.
Plan your run
Learn the timing and reach of each enemy before committing to repeated attacks. Defensive movement and spacing are often safer than attacking continuously.
Keep useful healing items and replace outdated equipment when possible. Explore towns and side areas thoroughly, because supplies, upgrades, and story progression are frequently tied to conversations and revisiting locations.
Meet the cast
The young princess of Valendia and the central protagonist, who leaves her kingdom to confront the threats surrounding it.
A key hero whose story forms one of the game's connected character scenarios.
A major adventurer encountered through the interwoven campaign.
A significant character whose personal storyline is connected to the wider conflict.
Before you begin
Watch enemy attack patterns instead of relying on continuous attacks.
Maintain a supply of healing items before entering unfamiliar areas.
Talk to townspeople and revisit locations after major story events.
Princess Crown is a 2D action role-playing game developed and published by Atlus for the Sega Saturn. Set in a fairy-tale kingdom threatened by political intrigue and supernatural danger, it follows Princess Gradriel and several connected heroes as they pursue separate goals that gradually intersect. Combat takes place in side-scrolling scenes, combining real-time attacks, defensive movement, items, and equipment management with traditional role-playing progression. The game is notable for its hand-drawn character animation, storybook presentation, and branching-feeling sequence of character episodes. It received strong appreciation for its visual style and distinctive combat, although its limited original release in Japan kept it from becoming widely known outside Saturn enthusiasts.
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