Sailor Moon / Usagi Tsukino
The central heroine and leader of the Sailor Guardians.
Documented for this version
D-pad | Move the current character or cursor. |
|---|---|
A | Confirm selections, talk, and examine objects. |
B | Cancel selections or return to the previous menu. |
Start | Open or advance the relevant game menu. |
How it plays
Players guide the Sailor Guardians across towns, routes, buildings, and story locations from a top-down view. Talking to characters, examining objects, collecting items, and triggering events advance the narrative.
Battles are turn-based. The party selects attacks, techniques, items, and defensive actions, then faces enemies until the encounter ends. The game uses scenario progression, equipment and item management, and character growth rather than an open-ended world or multiple campaign modes.
Plan your run
Keep the party equipped after major story events and carry healing items before entering unfamiliar areas.
Use each Guardian’s elemental and support techniques according to the enemy group, and rotate characters when the story makes additional Guardians available. Save regularly because story battles and dungeon encounters can become difficult without preparation.
Meet the cast
The central heroine and leader of the Sailor Guardians.
A thoughtful Guardian associated with water and strategic support.
A powerful Guardian associated with fire and spiritual abilities.
A physically strong Guardian associated with lightning and plants.
A veteran Guardian associated with love and light.
A young time-traveling member of the Moon Kingdom’s future royal family.
Usagi’s ally and a recurring supporting character.
Before you begin
Talk to non-player characters more than once; some clues and events require repeated conversations.
Check new equipment and stock healing items before progressing to a new story area.
Pretty Soldier Sailor Moon: Another Story is a Japanese role-playing game developed and published by Angel for the Super Nintendo Entertainment System. It presents an original Sailor Moon adventure in which the Sailor Guardians investigate a new threat connected to the past and the future. Exploration takes place from an overhead perspective, while battles use turn-based commands and character abilities. The story emphasizes dialogue, travel, and cooperation among the Guardians rather than arcade-style action. Released in Japan in 1995, it is notable as one of the few Sailor Moon games built as a full-length traditional RPG. Its reception is generally strongest among franchise fans, who value the extensive cast and story, while its combat and pacing are more conventional.
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