Ichiro Ogami
The newly assigned naval officer who becomes captain of the Imperial Combat Revue's Flower Division.
Documented for this version
D-pad | Move the cursor and navigate menus |
|---|---|
A | Confirm selections and advance dialogue |
B | Cancel selections or return to the previous menu |
Controls are for the Sega Saturn version.
Some context-sensitive commands appear only during exploration, dialogue, or battle.
How it plays
Players guide Ichiro Ogami through the Imperial Combat Revue's theater, headquarters, and Tokyo locations. Dialogue choices and timed responses affect relationships, story events, and combat performance.
Battles use an isometric tactical field. Each unit can move, attack, defend, support allies, or use special abilities within a limited action allowance. Story chapters alternate with battles, and character bonds influence later scenes and tactical options.
Plan your run
Use dialogue choices to learn each heroine's preferences and strengthen the relationships that matter to your preferred battle team. Save before major conversations because timed responses can alter later scenes.
In combat, position units so they can support one another, protect weaker characters, and exploit each unit's movement and attack range. Preserve action points for defense or healing when a direct attack is not worthwhile.
Meet the cast
The newly assigned naval officer who becomes captain of the Imperial Combat Revue's Flower Division.
A swordswoman from Sendai who joins the Flower Division and serves as the central heroine.
A wealthy, proud actress and pilot whose confidence often clashes with the others.
A Russian-born veteran and disciplined pilot who helps train the Flower Division.
A young French psychic and member of the Flower Division.
A physically powerful Okinawan performer and pilot with a straightforward personality.
A gifted Chinese inventor responsible for much of the division's mechanical technology.
Before you begin
Save in separate slots before important dialogue scenes and battles.
Check relationship indicators and use support actions when a unit is in danger.
The game is primarily Japanese-language, so understanding Japanese is important for following the story.
Sakura Wars is a Japanese tactical role-playing adventure developed by Red Company and Sega and published by Sega for the Sega Saturn. Set in a steampunk version of 1920s Tokyo, it follows the Imperial Combat Revue, a theater troupe that secretly defends the capital with steam-powered armored units. The game alternates between story scenes, relationship-building conversations, and turn-based battles. Its blend of visual-novel presentation, strategy combat, anime production, and romantic character interaction was unusual for its period. The Saturn release became a major commercial and critical success in Japan and established a long-running Sega franchise.
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