Cao Cao
A major warlord and ruler whose Wei faction is one of the central powers represented in the game.
Documented for this version
D-pad | Move the cursor or select menu items |
|---|---|
A | Confirm a selection |
B | Cancel or return to the previous menu |
Start | Advance or confirm in applicable screens |
How it plays
The game uses a top-level map and menu-driven city screens. Each turn, the player governs cities, assigns officers, develops resources, recruits troops, negotiates with neighboring rulers, and decides whether to attack, defend, or wait. Several rulers and scenarios provide different starting positions and political challenges.
Campaigns progress through alternating player and computer turns. Battles are resolved through tactical commands on a battlefield grid, while overall success depends on officer loyalty, food, troop strength, finances, and geography. Victory generally comes from defeating rival forces and bringing the realm under the player’s control.
Plan your run
Build a stable economic base before launching a long campaign. Assign capable officers to administration, keep enough food for both cities and armies, and avoid spreading troops across too many exposed borders.
Diplomacy can buy time while you recruit and develop cities. In battle, protect supply lines, use terrain carefully, and concentrate force against isolated enemy units rather than attacking every position at once.
Meet the cast
A major warlord and ruler whose Wei faction is one of the central powers represented in the game.
A prominent warlord associated with Shu and known for his emphasis on loyal officers and legitimacy.
The ruler of Wu, whose faction controls an important power base in southern China.
Before you begin
Check officer loyalty and statistics before assigning commands.
Maintain food reserves before moving large armies.
Use diplomacy to prevent simultaneous wars on multiple fronts.
Romance of the Three Kingdoms II is a turn-based historical strategy game developed and published by Koei for the Nintendo Entertainment System. Set during China’s late Han dynasty, it places the player in command of a ruler competing to unify the country. The game combines city administration, diplomacy, officer management, economics, and large-scale military campaigns. Players can follow established warlords or create a different political outcome through careful decisions and battlefield planning. The NES edition adapts Koei’s computer strategy design to a controller-driven interface, retaining its menu-heavy structure and campaign emphasis. Its appeal came from the unusual depth of its historical simulation and the freedom to approach each scenario in different ways. The interface and pace are deliberate, but the game is widely regarded as an important console strategy title of its era.
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