Cao Cao
A powerful northern warlord and one of the principal selectable rulers.
Documented for this version
D-pad | Move the menu cursor or map selection. |
|---|---|
A | Confirm a menu choice or select a province, ruler, officer, or command. |
B | Cancel a menu choice or return to the previous menu. |
START | Advance or confirm where supported by the current menu. Menu behavior can vary by screen. |
The NES version is primarily menu-driven; there is no direct battlefield movement.
No reliable version-specific button combinations are documented here.
How it plays
The map presents China as a network of provinces controlled by competing rulers. During each turn, the active ruler assigns commands to officers, manages taxation and food, recruits or trains troops, develops cities, conducts diplomacy, and moves armies between adjacent territories.
Battles are resolved through tactical commands rather than direct character control. Capturing an enemy capital or eliminating rival forces advances the campaign; succession, officer loyalty, seasonal resources, and computer-controlled rulers keep the political situation changing between turns. Multiple scenarios and ruler choices provide different starting positions.
Plan your run
Secure food and gold before expanding. A newly captured province can become a liability if its stores are low, its officers are disloyal, or the surrounding provinces are controlled by stronger rulers.
Use capable officers for administration and military commands, and improve relations before attempting to recruit or negotiate with important officials. Consolidating a connected group of provinces is usually safer than launching isolated attacks across the map.
Meet the cast
A powerful northern warlord and one of the principal selectable rulers.
A Shu-aligned ruler whose campaign commonly begins from a weaker territorial position.
The principal Wu ruler, supported by the economic and military base of southern China.
Before you begin
Check food supplies before moving a large army; a successful attack can still damage the next turn if the army cannot be sustained.
Keep trusted officers in important provinces and monitor loyalty after recruiting or transferring officials.
Save before major diplomatic or military decisions when the cartridge save function is available.
Romance of the Three Kingdoms II is Koei's turn-based historical simulation of China during the Three Kingdoms era. The player governs a warlord such as Cao Cao, Liu Bei, or Sun Quan, balancing food, gold, troops, officers, diplomacy, and territorial expansion. Its NES version compresses Koei's detailed command structure into controller-driven menus while retaining the campaign's ruler-centered design. Each turn represents a period of political and military planning rather than direct battlefield action. The game was well regarded for bringing a deep strategy simulation to a home console, although its many menus and statistics make it considerably slower and more demanding than action-oriented NES games.
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