Big Bird
The Sesame Street character controlled by the player while searching for hidden objects and figures.
How it plays
The player controls Big Bird from a simple side-view exploration screen. The main objective is to search the environment and find hidden items or figures associated with the current activity.
Interaction is intentionally straightforward: players move around, inspect locations, and trigger spoken responses. Progress comes from discovering the requested objects and completing the hide-and-seek activity rather than from combat, scoring systems, or complex level advancement.
Plan your run
Search the entire visible area methodically instead of moving randomly. Pay attention to places that can be interacted with and listen to the spoken responses, which provide the main feedback for the educational activities.
Meet the cast
The Sesame Street character controlled by the player while searching for hidden objects and figures.
Before you begin
Explore each area carefully before repeating movements.
Listen to the audio responses; they are part of the vocabulary activity.
Sesame Street: Big Bird’s Hide & Speak is an educational children’s game for the Nintendo Entertainment System, developed by Riedel Software Productions and published by Hi-Tech Expressions. It centers on Big Bird playing a simple hide-and-seek activity in a Sesame Street setting. Players explore the screen, locate hidden objects or characters, and interact with them to hear spoken words and phrases. The game is designed for very young players, with an emphasis on recognition, vocabulary, and basic exploration rather than challenge. Its reception has generally been viewed as a limited but approachable licensed learning title, especially notable for bringing Sesame Street’s preschool format to the NES.
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