Elmo
The playable Sesame Street character who travels through Grouchland.
Documented for this version
Arrow LeftArrow Right | Move Elmo |
|---|---|
Arrow Up | Enter doors or interact when prompted Only where the stage permits interaction. |
A | Jump |
B | Perform the basic action or attack The exact use can vary by situation. |
Start | Pause the game |
Button labels follow the Game Boy control layout.
Some actions are context-dependent.
How it plays
The game is a side-scrolling platformer viewed from the side. Elmo moves through Grouchland, avoids hazards, collects items, and reaches the end of each stage.
Players use directional movement and jumping to navigate simple platforms. The structure is divided into short levels, with progression focused on completing stages rather than developing statistics or unlocking complex abilities.
Plan your run
Move carefully through each stage and scan above and below platforms before jumping. Prioritize safe routes and collectibles, since the game’s compact levels reward patience more than speed.
When approaching hazards, use short movements and deliberate jumps rather than rushing across the screen.
Meet the cast
The playable Sesame Street character who travels through Grouchland.
A familiar Grouchland character associated with the game’s setting.
Before you begin
Explore each section before committing to a jump.
Use the edge of platforms to line up difficult jumps.
Treat the game as a gentle platformer designed for younger players.
Sesame Street: The Adventures of Elmo in Grouchland is a children’s platform game developed and published by NewKidCo for Game Boy in 1999. It adapts the setting and characters of the Sesame Street film of the same name, sending Elmo into Grouchland on a search connected to his missing blanket. The game uses side-scrolling stages, simple hazards, collectible items, and forgiving challenges aimed at younger players rather than experienced action-game fans. Elmo explores colorful environments, meets familiar Sesame Street characters, and progresses through short sections built around basic movement and jumping. Its reception was limited compared with major platform releases, but it was generally recognized as an accessible licensed title for children and Sesame Street fans.
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