Aleph
The silent young protagonist, a skilled gladiator from Tokyo Millennium whose identity and destiny become central to the conflict.
Documented for this version
Arrow keys | Move the character or cursor |
|---|---|
A | Confirm selections, speak, or interact |
B | Cancel or open the command menu |
How it plays
Exploration uses a first-person view inside dungeons, with an overhead view used for city and world areas. The party navigates hazardous locations, searches for items, and advances the story by speaking with residents and completing key objectives.
Battles are turn-based. Aleph fights alongside recruited demons, which can negotiate for money or items, join the party, and be fused into stronger forms. Alignment choices influence conversations, story developments, and some outcomes. Experience, equipment, magic, demon management, and resource conservation are central to progression.
Plan your run
Save frequently, especially before entering unfamiliar dungeons or speaking with demons. Carry healing and status-curing supplies, because attrition and sudden ambushes can end a long expedition.
Use negotiation to build a varied party rather than relying on one damage type. Fuse demons when their abilities become outdated, and pay attention to alignment because it can affect demon recruitment and story progression.
Map dungeons carefully and conserve MP for bosses. Resistances, weaknesses, buffs, debuffs, and reliable healing are usually more important than raw levels.
Meet the cast
The silent young protagonist, a skilled gladiator from Tokyo Millennium whose identity and destiny become central to the conflict.
A human woman connected to Aleph and the underground resistance, who provides important guidance during the journey.
A soldier and ideological rival whose actions reflect the authoritarian forces shaping Tokyo Millennium.
A major supernatural figure associated with judgment and the game's larger religious conflict.
Before you begin
Keep several demon roles available, including healing, elemental attacks, and support skills.
Record dungeon paths and important doors; many areas contain one-way routes or hidden resources.
Check shops and terminals regularly before major story sections.
Shin Megami Tensei II is a post-apocalyptic, first-person dungeon-crawling role-playing game developed and published by Atlus for the Super Famicom. It follows a young gladiator known as Aleph, whose life in the fortified city of Tokyo Millennium becomes tied to a conflict involving gods, demons, humanity, and competing religious powers. The game combines turn-based battles with demon negotiation, fusion, exploration, and alignment-based decisions. Its bleak setting, difficult encounters, and morally ambiguous story expanded on the foundations of the first Shin Megami Tensei. It was well received in Japan for its atmosphere, systems, and ambition, and remains an important early entry in Atlus's long-running demon-focused RPG tradition.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0