Mario
A balanced fighter with dependable attacks and straightforward special moves.
Documented for this version
Analog Stick | Move and select menu options |
|---|---|
A | Perform standard attacks |
B | Perform the character's neutral special move |
Z | Shield |
R | Grab |
C Up | Jump |
Start | Pause the match |
Directional inputs and button results can vary by character and move context.
The controls listed are for the Nintendo 64 version.
How it plays
Matches take place on two-dimensional or pseudo-three-dimensional platforms viewed from a fixed side-on perspective. Players attack, recover from launches, use defensive movement, and collect items while trying to increase opponents' damage and force them off the stage.
The game supports multiplayer battles and single-player challenges based on the original Smash 64 structure. Characters have normal attacks, special moves, grabs, shields, jumps, and recovery options. Unlockable content and expanded modes vary by version of the project.
Plan your run
Keep opponents near the edge after raising their damage, but avoid overcommitting while attempting a knockout. Use shields and grabs to interrupt predictable attacks, and preserve a jump or recovery option before being launched.
Learn each character's recovery distance and safest landing options. In multiplayer, watch for attacks aimed at another player and punish the recovery or landing that follows.
Meet the cast
A balanced fighter with dependable attacks and straightforward special moves.
A flexible fighter known for multiple jumps and the ability to copy opponents' special moves.
A weapon-based fighter who combines sword attacks with projectile tools.
A fast fighter with strong recovery and electric special attacks.
Before you begin
Use the training or practice options to learn launch distance and recovery timing.
Do not spend every jump immediately when launched offstage.
Items can change a match quickly, so monitor their appearance before committing to an attack.
Smash Remix is a fan-made fighting game modification built from the Nintendo 64 version of Super Smash Bros. Developed by the Smash Remix Team, it preserves the original game's four-player platform-fighting foundation while adding new characters, stages, modes, and gameplay options. Matches revolve around increasing damage and knocking opponents beyond the stage rather than reducing a traditional health bar. The project is designed for Nintendo 64 hardware and closely follows the feel of the 1999 original, while its expanded roster and custom content give it a broader scope. Reception has generally been positive among retro fighting-game players because of its technical ambition, extensive content, and faithful presentation, although its unofficial status and evolving versions make the exact feature set dependent on the release used.
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