Mario
A balanced fighter with versatile attacks and reliable recovery.
Documented for this version
Control Stick | Move, crouch, and influence aerial direction |
|---|---|
A | Perform a standard attack |
B | Use the character’s special move |
Control StickA | Perform a directional smash attack |
Z | Grab or use a grab-related action |
L | Shield |
R | Shield |
AControl Stick | Jump or perform aerial movement depending on direction and timing |
Start | Pause the match |
The Nintendo 64 controller’s analog stick is central to movement, attacks, recovery, and directional influence.
Exact move properties vary by character.
How it plays
Matches use a 2D side-view battle perspective in arenas with platforms, hazards, and blast zones. Players attack, grab, shield, recover, and use stage items while trying to launch opponents beyond the arena boundaries.
The game includes solo and multiplayer-oriented modes, with rules that can be adjusted for stocks, time, teams, and items. Characters have distinct normal attacks, special moves, recovery options, and weight or movement characteristics. Progression is primarily based on selecting fighters, stages, and rules; the version is an expanded game build rather than a conventional story campaign.
Plan your run
Watch each opponent’s damage percentage and position near the blast zones. High-damage opponents are easier to launch, so prioritize safe spacing and attacks with reliable knockback rather than repeatedly using the same move.
Learn each fighter’s recovery distance, use shielding and grabs to punish predictable attacks, and study the platforms on every stage. In multiplayer, avoid crowded exchanges when possible and look for opportunities to attack opponents who are already occupied.
Meet the cast
A balanced fighter with versatile attacks and reliable recovery.
A weapon-based fighter who uses a sword and projectile tools.
A flexible fighter known for floating, copying abilities, and strong aerial play.
A fast fighter with electric attacks and strong recovery options.
A ranged fighter with a chargeable projectile and armored attacks.
A fast, powerful close-range fighter built around explosive attacks.
Before you begin
Practice recovery and directional movement before attempting advanced combos.
Adjust item and stage settings when learning a new fighter.
Use training or low-pressure matches to compare launch power at different damage percentages.
Editorial context
A substantial Nintendo 64 expansion that keeps the original game’s controls while adding a large amount of new content.
The expanded roster and stage selection are the main attractions, although the added material can feel less uniform than the original game.
Smash Remix ver 2.0.1 is a fan-made fighting game modification for the Nintendo 64, created by the Smash Remix Team from the original Super Smash Bros. It preserves the platform fighter’s simple controls while greatly expanding its roster, stages, modes, and competitive options. Players knock opponents off compact arenas rather than depleting a conventional health bar, with damage increasing knockback over time. The project is known for extending the life of Nintendo 64 hardware and for adding content inspired by later Super Smash Bros. games and other Nintendo properties. Reception among the retro and Smash communities has generally been positive, especially for its breadth and polished presentation.
Catalog entry maintained by EmuGamers Editorial Team
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