Slash
A balanced snowboarder and one of the game's four playable riders.
Documented for this version
Control Stick | Steer the snowboarder |
|---|---|
A | Jump |
B | Brake or slow down |
Z | Use a held item |
How it plays
Players descend snow-covered courses from a behind-the-rider perspective, steering around obstacles, taking jumps, and trying to finish ahead of the field. Races include ramps, branching routes, hazards, and opportunities to gather money.
Collected money can be spent at course shops on boards, boots, and offensive or defensive items. Players can attack rivals, defend against attacks, and use jumps or shortcuts to gain time. Events and course progression provide access to more challenging races and equipment.
Plan your run
Learn the layout of each course before spending money aggressively. Staying on a clean line is often more valuable than taking a risky shortcut, especially when several riders are close together.
Collect money whenever doing so does not cost substantial time, then choose equipment or items that suit the course. Save defensive options for narrow sections where an opponent's attack is difficult to avoid.
Meet the cast
A balanced snowboarder and one of the game's four playable riders.
A playable snowboarder with her own attributes and equipment preferences.
A playable rider who competes in the downhill events.
A playable rider included among the game's main competitors.
Before you begin
Use practice-oriented events to learn ramps, hazards, and alternate routes.
Watch your position when entering shops or item areas; slowing down can create an opening for rivals.
In multiplayer, keep defensive items for crowded sections rather than using them immediately.
Snowboard Kids is a downhill snowboarding racing game developed by Racdym and published by Atlus for the Nintendo 64. Its bright, cartoon-like presentation combines arcade racing with action-game mechanics: riders collect money on the course, buy equipment and items, and interfere with opponents while racing toward the finish. The game supports competitive play for up to four participants and includes solo events for practicing courses and improving times. Rather than aiming for a realistic simulation, it emphasizes accessible controls, exaggerated jumps, shortcuts, and weapon-based disruption. Contemporary reception generally viewed it as a charming and distinctive multiplayer title, although its handling and collision behavior could feel uneven compared with more conventional racing games.
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