Documented for this version

Which controls does this version use?

Actions

Splatterhouse action controls
I
Jump
II
Attack
方向キー
Move and crouch

Down crouches; directional input also controls movement.

SELECT
Pause the game

Control notes

  • Controls are listed for the original PC Engine version.

  • Attack effects vary when Rick is standing or crouching.

How it plays

How does Splatterhouse play?

Splatterhouse is viewed from the side and is divided into seven linear stages. Rick must move from left to right, defeat waves of monsters, avoid hazards, and reach a boss at the end of each stage.

The character can walk, crouch, jump, attack, and pick up certain weapons. Weapons such as clubs, cleavers, and shotguns provide stronger or longer-range attacks but are generally temporary. Defeated enemies do not provide a conventional experience system; progression comes from learning enemy patterns, conserving health, and overcoming fixed stage challenges.

Plan your run

What is the best way to play Splatterhouse?

Advance cautiously rather than rushing into groups of enemies. Use crouching attacks against low threats and keep enough room to jump over projectiles or retreat.

  • Learn boss attack patterns before committing to a weapon.
  • Use environmental weapons promptly, since they do not replace careful positioning.
  • Preserve health by avoiding unnecessary contact with slow enemies and traps.

Meet the cast

Who are the key characters?

1

Rick Taylor

The protagonist, who enters the haunted mansion and gains strength from the Terror Mask.

2

Jennifer Willis

Rick's girlfriend, whom he attempts to rescue from the mansion's supernatural horrors.

3

The Terror Mask

A supernatural mask that empowers Rick and becomes central to his transformation.

4

Dr. West

A sinister figure associated with the experiments and supernatural events surrounding the mansion.

Before you begin

What should you know before playing?

  1. 1

    The PC Engine version rewards memorizing enemy entrances and hazard timing.

  2. 2

    Jumping is useful both for crossing traps and for resetting your position after an attack.

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